Passivision
Author | Sunset |
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Tags | action author:sunset mine-jumper passivision unrated |
Created | 2010-10-05 |
Last Modified | 2010-10-06 |
Map Data | |
Description | Cut you like a knife. |
Other maps by this author
Comments
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2010-10-06
Up for the hit?
Contest proposition [nmaps.net]
ballsack.
well that was suppose to be transparent, and it will look transparent with the numa background (for now)
i was testing how it would look on the numa background, and i forgot to delete it when i saved it, then i closed photoshop, and didn't save the .psd file
so you're stuck with that if you choose to use it, sorry
well that was suppose to be transparent, and it will look transparent with the numa background (for now)
i was testing how it would look on the numa background, and i forgot to delete it when i saved it, then i closed photoshop, and didn't save the .psd file
so you're stuck with that if you choose to use it, sorry
2010-10-06
To be quite honest..
And i'm not trying to down your ideas or anything, but the immediate changes you just made didn't particularily do it for me, and heres why. The biggest thing is that the added mines on the top chain gun stretch cram it all together too much. It's already a little confining to have a long range chain gun, with little cover in a small alley, so adding mines there woul just overdo it alittle. Second, the gold under the rocket didn't really add anything gameplay wise, and if it was there for aesthetics i'd say it would require more gold, which isn't really necessary (the way we did the tiles and the gold is good enough). Lastly, i don't particularily like the single pieces of gold because the gold is already largely inconsistent (largely if not all my fault, sorry lol) and it just doesn't quite fit with the map itself. HOWEVER, if you have your heart set on them, i don't mind, after all its OUR map and not MY map. Don't mean to come off blunt, but thats just my opinion. Now, i don't really have any other changes that i can think of, but i'd be interested in hearing if you had any ideas on how to change some of the gameplay mechanics such as replacing bounce block areas with oneways or adding thwumps and whatnot.
2010-10-06
AGD
The map didn't quite cohere. Gold aesthetics were inconsistent and the gameplay was pretty one-dimensional, but tiles looked fine. There's also a slight difficulty spike with the two gausses. With gold, mine, and perhaps some player-objective revision, this could be cool.
Demo Data |
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2010-10-05
What about the gold on the far-right side?
Demo Data |
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It just felt REALLY cluttered : /. You're free to make any more changes, it's certaintly shaping up though http://sunset.pastebin.com/Uyz6dLWR [sunset.pastebin.com]
2010-10-05
Well made it to there :P
Demo Data |
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2010-10-05
_destiny^-
This run was so depressing D: