The 'Bitesized-phenomenon'
Author | Etz |
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Tags | author:etz cave-ish laser mine-jumper-ish unrated |
Created | 2010-09-21 |
Last Modified | 2010-09-21 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Long ago, when we had the old 'bitesized' system running on NUMA something strange occured to me.
A map of mine had 4 ratings of exactly 5, missing one vote to get the public rating. On a very lucky day, I got that 5th vote. Barely 5 minutes later the map got bitesized, no comment, no anything. Another 5 minutes later I had like 17 or 18 votes, all very high. Since this occurence I suppose there is something like a 'bitesized-phenomenon' - as soon as you get some attention to your maps, the more attention will follow, and so will criticism and a lot of good demos. This map is a medium-hard mine-jumper-ish, cave-ish, laser-based adventure. I hope you enjoy it, criticism is always appreciated. ~Etz |
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Comments
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2011-03-05
Happy birthday!
2010-09-21
wow, welcome back!
2010-09-21
good map.
it really has that exciting, adventurous feel to me. the gold looks a little sloppy, but the drones work well and the transitions between the rooms run smoothly.
2010-09-21
First try at this technique - speed demo.
Anyway, I thought this was really nice after giving it a real play. The drone paths are excellent, the mine sections are really well integrated, and it never gets too hectic. Well crafted.
A solid 4/5 from me.
A solid 4/5 from me.
Demo Data |
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2010-09-21
Wilkommen, zurück
:D
b3njamin
BiteSize