NUMA

Scars

Thumbnail of the map 'Scars'

Hover over the thumbnail for a full-size version.

Author Ferox
Tags action author:ferox episodic tricky unrated
Created 2010-08-31
Last Modified 2010-08-31
Rating 3 more votes required for a rating.
Map Data

Description Enjoy.

Other maps by this author

Thumbnail of the map 'Origin of Nightmares (Remix)' Thumbnail of the map 'Screaming Silence' Thumbnail of the map 'Archetype' Thumbnail of the map 'Sandcastle Theory' Thumbnail of the map 'Leonardo's Workshop' Thumbnail of the map 'Shadow-Fire'
Origin of Nightmares (Remix) Screaming Silence Archetype Sandcastle Theory Leonardo's Workshop Shadow-Fire

Comments

Pages: (0)

comp
Demo Data

fater
Demo Data

agd
Demo Data
A good jumper but there are a few things wrong: - Alright.

1. Remember the quote? It applies almost directly to mines. - Umm ... yes ... but where did I put too many mines?

2. You don't need all the panels. Only one to unlock the way to the blue switch and one to the door. The rest become irrelevant. - yeah ... I thought about that ... but put them anyway =P

3. The gausses were locked in. Take away one and place the other outside somewhere so that they actually do something. - ok ... I did that, so that if someone gets the exit doors open, then the guasses start to work.

4. The trap doors were unnecessary, to put it bluntly. - yeah, I put those to make it harder for someone trying to get a banner. (read my profile)

5. You should almost never put an exit completely behind tiles. - I did that as a new idea (seen as though not a single one of my maps has it like that)

Other than those few things, you did great! I give this a 4. - haha thanks ;)
not mutch of a chalenge but I like it
3.5/5 that's a 4
Demo Data

You might want to watch this demo for an alternate view of going to get th gold on the bottom right.
Demo Data