NUMA

AbsOutTheCloud

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Author apakenua
Tags author:apakenua headache survival unrated
Created 2010-08-09
Last Modified 2010-08-09
Rating 4 more votes required for a rating.
Map Data

Description I tried to fit every possible enemy in there... I did.. with the exeption of the chaingun drone which made it too chaotic. I believe that survivals should be somewhat chaotic, and you have to make your way though the chaos for as long as you can. That's the fun of a survival map. No exits. No doors. No Keys. You are playing the game of survival. There is no exit door. The exit is when you die. Good luck,

Apakenua

Other maps by this author

Thumbnail of the map 'One-Way' Thumbnail of the map 'One-Way' Thumbnail of the map 'Beaches' Thumbnail of the map 'Mini-Man-Made-Map' Thumbnail of the map 'Chutes' Thumbnail of the map 'Out'
One-Way One-Way Beaches Mini-Man-Made-Map Chutes Out

Comments

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I found that there is only one way to survive without dieing immediately. :\
but even so I don't think this map works very well. Generally successfully mixing enemies is much harder than using them individuality and even then usually only two (not including mines) are needed to create a dynamic game-play environment. I don't think I've ever seen a map use four enemy types in a single area well when there are this many types used they must be sectioned of otherwise it becomes impossible to play tactically in the space. Also personally I don't think lasers and gausses are a good combination lasers and rockets can work but a laser-gauss combination is unpalatable.
Demo Data
Demo Data