AbsOutTheCloud
Author | apakenua |
---|---|
Tags | author:apakenua headache survival unrated |
Created | 2010-08-09 |
Last Modified | 2010-08-09 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | I tried to fit every possible enemy in there... I did.. with the exeption of the chaingun drone which made it too chaotic. I believe that survivals should be somewhat chaotic, and you have to make your way though the chaos for as long as you can. That's the fun of a survival map. No exits. No doors. No Keys. You are playing the game of survival. There is no exit door. The exit is when you die. Good luck,
Apakenua |
Comments
Pages: (0)
2010-08-09
the agd was considerably more tricky
but even so I don't think this map works very well. Generally successfully mixing enemies is much harder than using them individuality and even then usually only two (not including mines) are needed to create a dynamic game-play environment. I don't think I've ever seen a map use four enemy types in a single area well when there are this many types used they must be sectioned of otherwise it becomes impossible to play tactically in the space. Also personally I don't think lasers and gausses are a good combination lasers and rockets can work but a laser-gauss combination is unpalatable.
Demo Data |
---|
2010-08-09
seems to me you could just do this all day
Demo Data |
---|
Ferox