oddles of fun
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Okay, the most likely reason its Nan'd:
When you make a level, remember to CLICK OUT OF THE TEXT BOX when loading it. If you don't, you will place a 'L' in the data, which Ned doesn't recognise. This will ruin the end number(s) of the last object you placed, which NaN's it. To get rid of NaN’d data, just select the object that has ‘NaN’ at the end, and delete it (such as: !3^324,NaN). Then, replace it. Don’t NaN it again, though :P
Hope I’ve helped!
~BP
When you make a level, remember to CLICK OUT OF THE TEXT BOX when loading it. If you don't, you will place a 'L' in the data, which Ned doesn't recognise. This will ruin the end number(s) of the last object you placed, which NaN's it. To get rid of NaN’d data, just select the object that has ‘NaN’ at the end, and delete it (such as: !3^324,NaN). Then, replace it. Don’t NaN it again, though :P
Hope I’ve helped!
~BP
2010-06-12
Go uber-fast to AGD this
900006190000619000061960211501021150102115010G4025031402503140250310214003111400311140031140150021115002111500211505034021503402150340210303114010311401031140102021150102115010211501404025031402503140250315014003111400311140031103150021115002111500211025034021503402150340214003114010311401031140150021150102115010211501034025031402503140250310214003111400311140031140150021115002111500211505034021503402150340210303114010311401031140102021150102115010211501404025031402503140250315014003111400311140031103150021115002111500211025034021503402150340214003114010311401031140150021150102115010211501034025031402503140250310B140031114003111400311@>150021115002111500211P0503402150340215034021A303114000311400031140031|5^756,36!11^72,540,756,516!3^696,96!3^408,96!3^120,96!3^552,264!3^264,264!3^696,432!3^408,432!3^120,432!10^552,96!10^264,96!10^696,264!10^408,264!10^120,264!10^552,432!10^264,432!0^324,36!0^336,36!0^348,36!0^324,156!0^336,156!0^348,156!0^324,204!0^336,204!0^348,204!0^324,324!0^336,324!0^348,324!0^324,372!0^336,372!0^348,372!0^324,492!0^336,492!0^348,492!0^36,384!0^36,396!0^36,408!0^36,420!0^36,432!0^36,444!0^36,456!0^36,468!0^36,480!0^36,48!0^36,72!0^36,96!0^36,120!0^36,144!0^36,210!0^36,228!0^36,246!0^36,264!0^36,282!0^36,300!0^36,318!12^372,564!12^468,564!12^564,564!12^276,564!12^180,564!12^84,564
2010-06-10
ratatat_ is right....
I had to manually remove the Gauss from the code before I could test it.
2010-06-10
woah,
play this in nreality, you can;t get past 134 frames before the gauss shoots you.
erikcu
is that what happense..