NUMA

3-2 Ninja skills 3: Falling p1

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Author BluePretzel
Tags 3-2 author:bluepretzel letsplayn rated series
Created 2010-06-06
Last Modified 2010-06-06
Rating
4
by 5 people.
Map Data

Description Part one of falling... yeah, I know, it sounds like a stupid skill, but learning to fall long distances with minimal landing can be a real lifesaver. Just follow the gold and try to land where it shows. Note that you almost always must be moving either left or right (in this case right) to the tile you want to land on, and you must me moving in the direction it slopes (if it does slope). Please don't wall slide. I didn't add mines all over the walls, because
1. it would limit your space, making this harder
2. It would increase the load time dramatically
3. Its would just be spammy
Besides, you wouldn't learn anything if you just wall slided, and you wouldn't get fast demos.

There will be a part two, because this doesn't have enough space for some other ways of landing dangerous falls.

Really easy this one, enjoy!

Other maps by this author

Thumbnail of the map '2-1 Cunning' Thumbnail of the map '2-2 Hollow' Thumbnail of the map '2-3 Illustrious' Thumbnail of the map '2-4 To Scale' Thumbnail of the map '3-0 Ninja skills 1: Slope jumps' Thumbnail of the map '3-1 Ninja skills 2: Corner Jumping'
2-1 Cunning 2-2 Hollow 2-3 Illustrious 2-4 To Scale 3-0 Ninja skills 1: Slope jumps 3-1 Ninja skills 2: Corner Jumping

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Oh Gawd.

Felt like drastically killing myself. That's all.
Demo Data

Im really crap at chimneying :(
Demo Data

Well...

here is my play test report:

The map is nice, the chainguns are quite effective and not impossible to dodge.

The tiles were good too, they let me move around the enviroment and try different paths each replay.

Objects, everything seemed pretty nice but, I disliked the doors at the center of the map. Unfortunately I think they can't be substituted for anything without destroying some of the replayability.

Overall... I would give it a 4/5 as is.

I pity

the fool who spam my map with my letter
You didn't have to put mines on the walls to prevent wallsliding. I think a button, guarded by three or five vertical mines woulda done the trick. Or Nreality it. And the mines beside the tiles weren't needed either. Missing the tile = splat anyway! But it was fun, fast and pacey, so I certainly liked it. Heaps of replayability too.
4/5.

Wait a minute

Sunset cannot play test your 200th map for some reason hes banned.

I will playtest if you want.
The changes I made weren't intended to be permanent, I was just throwing some ideas out in terms of gameplay. I meant for you to adapt and get rid of most of what was there, which you did. Otherwise it wouldn't really be your map ;)
You took some ideas and applied them to different areas in better ways, and in your style.

I like the recent iteration, I'll play it for a while and see if I can find any changes that will improve gameplay.

here you go:

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Well, this might be just me, but I like the nan'ed chainguns better, the moving one moved too much as the map went on. I also would rather the lasers stayed beneath the oneways, because they got you as you came up into the top right. naning the lasers but removing the doors on the oneways would make that work. I changed the tiles a bit to give you an idea of what I would do with this map to add to the gameplay, but that's just an idea. Maybe more tiles and gausses in the upper left would make another gold room. The bottom right could be separated and gausses or rockets added. I like the city and 5 tile theme, as you can see from my recent maps ;) This style is more abstract, you could use some kind of stalactite (I added something that doesn't look good, but it's an idea).

Overall, I think with the amount of enemies a more closed in map with smaller jumps would be cool. Less enemies that are used more effectively usually garner more praise recently. I like the naned drones are better because they don't move and distract you.

Here's some ideas, just messing around really. I like what your starting with, there's a lot of potential.
I thought Ndeavour was admin and he delisted it. You can still access it from my profile, and my newest map! [nmaps.net]

Here it is:

my last comment exceeded 2500 characters.

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Here's something.

I went more into the looks than I originally intended, but the gameplay I think is improved.

Here are my suggestions:


  • add gold in the upper right and make it so you have to spend a little bit of time there and avoid the lasers (more lasers maybe?)
  • The upper left needs work, it's pretty bare. I might think of something for there by tonight.
  • Overall, you could divide the map using tricks like the doors I added to make many different playing areas, for a 200th I think the entire map should be used.
  • They aren't meant to be permanent really, I'm just changing it to allow for better gameplay (in my opinion).

    Here's a demo for the first one, I just had a slick rocket dodge in the beginning I really liked:
    Demo Data

    All right,

    I'll be around when you need me. So Sunset got banned? I wonder why . . .

    Hey Blue.

    I would be glad to playtest your 200th. You have anything you want me to do now? I'll be around for a while.

    Sunset left? I didn't hear about that . . . Didn't he try to do that before?

    AGD:
    Demo Data

    I did it!

    Demo Data

    AGD

    owned.
    Demo Data
    Wow. Demo on nreality

    AGD

    .
    Demo Data

    heya :)

    Yeah I've got a forum account: CAGE123

    All the rest of it sounds good :)

    sh*t

    thanks Dawiki :3

    3-3 is for map 200

    124.4

    AGD
    Demo Data

    Sweet AGD

    600 frames, 123 gold score (see Nreality)
    Oh, and heads up: 3-3 will be no. 200!
    Demo Data