Knak1
Author | Sunset |
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Tags | author:sunset puzzle unrated |
Created | 2010-05-13 |
Last Modified | 2010-05-13 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | Cryptic! |
Other maps by this author
Comments
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2010-05-15
These tiles are by far my favourite
of your's ever :D
5ved just for those...i'm-a use them :D
5ved just for those...i'm-a use them :D
http://sunset.pastebin.com/u3c5LBnz
oneways are to make sure you have to lure the zap drones on the way down or something. Delete them if you want.
haven't touched the outside yet, not sure what to do thar
oneways are to make sure you have to lure the zap drones on the way down or something. Delete them if you want.
haven't touched the outside yet, not sure what to do thar
2010-05-14
collab sounds cool
PM me something
2010-05-14
nonono
THIS is gentlemen.
2010-05-14
Lots of good ideas here
but unfortunately, they don't mesh well. Bits of this map were great (4-tile jump, tileset, cg) and then there were not-so-good bits (rocket, gauss room, zap drones). Still worth a 3 to me though.
Demo Data |
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2010-05-13
yeah, I mean
what the shit.
Demo Data |
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2010-05-13
This had potential, like most of your maps.
The 4-tile jump was great. The thwump sucked. Why is it there? It's virtually impossible to get around it, especially with the mine right behind you. The gauss room was also very difficult to get out of. The drones on the bbs were a cool concept you could expand on, but they didn't work well here. Especially jumping across into the gauss room. Many times that drone screwed me up because there is very little room to jump up, especially with a rock on your tail.
2010-05-13
nr
I can't get out of the bottom
this is soo hard.
this is soo hard.
Ferox
I used 'em
http://www.nmaps.net/199533