NUMA

Tactical determination

Thumbnail of the map 'Tactical determination'

Hover over the thumbnail for a full-size version.

Author AlOnE_AnD_bRoKeN
Tags alone anb author:alone_and_broken broken rated
Created 2010-05-12
Last Modified 2010-05-12
Rating
3
by 7 people.
Map Data

Description Real game inspired
Enjoy

Other maps by this author

Thumbnail of the map 'Walk away' Thumbnail of the map 'Rock'em Sock'em Robots' Thumbnail of the map 'Gen X' Thumbnail of the map 'The motherly spirit' Thumbnail of the map 'Mothering Sunday' Thumbnail of the map 'Electing the proper officials'
Walk away Rock'em Sock'em Robots Gen X The motherly spirit Mothering Sunday Electing the proper officials

Comments

Pages: (0)

The gold in good.

The mine on the leftmost slope is not. If I were making this, I probably would have one-way'd off the first entrance and made it necessary to enter through the second opening. More atmospheric, and, from a cursory examination of the tileset, more flowy.

........ :/
The chaingun kills me if I try flow. And the gold is placed in such a way that it further kills the flow (and my ninja)
Demo Data
Here is what I like it gameplay:

Extreme near-death action.
Minimalism.
Flowy Action.

My previous feature, I would have only rated a 2.5 to a 3 and had no intention of it being featured. I would have much rather had my 100th map be featured, which, after my 2nd feature was sniped several times.

Also, work on your gold aesthetics.

First Try AGD

I don't find it boring. It's great for highscoring.
Demo Data

2/5

Not very good. Very boring gameplay.