CLUSTER BOMB
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2010-06-16
In what way is this beatable?
we all know that everybody has done this, though nobody has submitted it on NUMA, because it would get reviews similar to yours.
2010-04-20
And this
is.
Survival.
Survival is supposed to have... something.
Some sort of structure to interact with.
Not a trap-door.
Survival.
Survival is supposed to have... something.
Some sort of structure to interact with.
Not a trap-door.
2010-04-20
Ok, I'll be honest
I think those lots of rockets looked cool.
Now honestly, six months is excessive, look at good authors and take heed of their works.
I have no maps submitted on NUMA, but I consider that to be better than having filled the recent maps listing with several shitty maps which I made in like 2 minutes and are just crap anyway.
Now honestly, six months is excessive, look at good authors and take heed of their works.
I have no maps submitted on NUMA, but I consider that to be better than having filled the recent maps listing with several shitty maps which I made in like 2 minutes and are just crap anyway.
2010-04-20
Six months? o_O
2010-04-20
sorry mate,
but i have to agree with Avatar. Putting in lots of enemies takes no skill, and its the skill of creating a map that people like to see. Take a look around at other users. Play some of the maps by eganic, blue_tetris, PALEMOON, or Lucidium. Take ideas, and expand on them. Spend six months or so creating maps before you start submitting them on NUMA. Otherwise, you're going to get a lot of bad reviews coming from everybody else.
2010-04-20
this is gonna sound harsh
your maps suck. don't treat NUMA as just a place to post spam maps that take you two seconds just to put a bunch of crap on a map. take time with your maps. develop TILESETS and then work with a MINIMAL amount of enemies around the tiles to create a fun challenge. if you continue your maps like this, you're gonna end up hated by a lot of people. check out some other maps to get ideas if you want to.
sawlance
Haha.