NUMA

Trigger example

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Author n0_ma11y
Tags area-trigger author:n0_ma11y custom-path nreality object-mod rated trigger
Created 2009-12-05
Last Modified 2009-12-05
Rating
5
by 7 people.
Map Data

Description Triggers can be weird and so etdeshon asked me to help.
here is the basics for a door
door code^startTriggerID,stopTriggerID

StartTriggerID can be anything you like as long as it's paired up to something.It will start the mod.

StopTriggerID has to be something diffrent from the start trigger. it will stop the mod.

The object(or drone) to be triggered^^WaitForTrigger,StartTriggerID,StopTriggarID

WaitForTrigger makes the object wait until the trigger is gotten. It is either 1, or 0.
so for example, for a mine I would put:
Door^1
mine^^1,1^UUS,6,,1

This would make the mine wait (the bold 1) until the door key is gotten and then move up at a speed of 1 two squares up and then stay there.

The area inbetween don't worry about.(this area is for additives to stuff like rockey drones of rotating lasers such as speed, angle, ect)

Area triigers can be even harder.
The area trigger is like having an invisible custom sized door key that will start a trigger.
||||||!Type,x.y:x.y^startTriggerID,StopTriggerID (attatch ";" to add more than one)

Tpye just tells you what will setting off the trigger when moving through it. e.g. 5 (ninja)
x.y:x.y is the two points at the top left and bottom right in that order. the best way to find them out is to put 2 pices of gold and use them for x.y,x.y

The startTrigger Id can be anything also. so e.g.
load this into an empty map.
5^396,564!12^312,576^^1,1^,9,,1!12^360,528^^1,1^,9,,-1||||||!5^312.528:360.576^1

This will make one mine follow the ninja due to the speed 1 and the other will go away due to the speed -1 when he enters the area.
hope this helped, now, gimmie a map to have a triggerful time with!

Thanks to amolmentlikethis now there is an exit. (I still made it though)

Other maps by this author

Thumbnail of the map 'simple nreality' Thumbnail of the map 'Pave the path' Thumbnail of the map 'duel area triggers' Thumbnail of the map 'The cave' Thumbnail of the map 'Mine' Thumbnail of the map 'The chambers o' change'
simple nreality Pave the path duel area triggers The cave Mine The chambers o' change

Comments

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Thank you

:D very much

5aved

Thank you so much. i have been looking for a good example for triggers. they confuse me. will try this when i have more time.

my best agd so far

Quite good, you should make more maps.. =)
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YAY!

thats cool

dude.

What the?

mmmmm
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Speedrun

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Nah

You ruined it.
I meant make the exit switch appear only after the very last switch is obtained.

The very last switch was hard to get and required a fall from a wall jump and a bit of accuracy. Now it's just easy.

How does this work?

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5-stars

and faving this. This helped me a -shitload

"...For some reson" It's because it's not a trigger there, its an Area-trigger.

you don't actually need to bring the switch up, for some reason
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WAAAAY BETTER
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Better
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a little better

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faster

400 on da dot
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SLOOOOOW DEMO
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As getting the final switch isn't all that easy ;)

Yes please

I like being able to complete NReality maps :x

Lol, do you want me to add one?
And was kind of hoping an exit would appear.




But it didn't ;-;