Trigger example
Author | n0_ma11y |
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Tags | area-trigger author:n0_ma11y custom-path nreality object-mod rated trigger |
Created | 2009-12-05 |
Last Modified | 2009-12-05 |
Rating |
5 by 7 people.
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Map Data | |
Description | Triggers can be weird and so etdeshon asked me to help.
here is the basics for a door door code^startTriggerID,stopTriggerID StartTriggerID can be anything you like as long as it's paired up to something.It will start the mod. StopTriggerID has to be something diffrent from the start trigger. it will stop the mod. The object(or drone) to be triggered^^WaitForTrigger,StartTriggerID,StopTriggarID WaitForTrigger makes the object wait until the trigger is gotten. It is either 1, or 0. so for example, for a mine I would put: Door^1 mine^^1,1^UUS,6,,1 This would make the mine wait (the bold 1) until the door key is gotten and then move up at a speed of 1 two squares up and then stay there. The area inbetween don't worry about.(this area is for additives to stuff like rockey drones of rotating lasers such as speed, angle, ect) Area triigers can be even harder. The area trigger is like having an invisible custom sized door key that will start a trigger. ||||||!Type,x.y:x.y^startTriggerID,StopTriggerID (attatch ";" to add more than one) Tpye just tells you what will setting off the trigger when moving through it. e.g. 5 (ninja) x.y:x.y is the two points at the top left and bottom right in that order. the best way to find them out is to put 2 pices of gold and use them for x.y,x.y The startTrigger Id can be anything also. so e.g. load this into an empty map. 5^396,564!12^312,576^^1,1^,9,,1!12^360,528^^1,1^,9,,-1||||||!5^312.528:360.576^1 This will make one mine follow the ninja due to the speed 1 and the other will go away due to the speed -1 when he enters the area. hope this helped, now, gimmie a map to have a triggerful time with! Thanks to amolmentlikethis now there is an exit. (I still made it though) |
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2010-04-04
Show me how to use NReality
2009-12-10
5aved
Thank you so much. i have been looking for a good example for triggers. they confuse me. will try this when i have more time.
2009-12-07
my best agd so far
Quite good, you should make more maps.. =)
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2009-12-06
Hey ur becoming one of my fav authors.
=D
2009-12-06
thats cool
dude.
2009-12-06
What the?
mmmmm
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2009-12-06
Speedrun
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2009-12-06
Nah
You ruined it.
I meant make the exit switch appear only after the very last switch is obtained.
The very last switch was hard to get and required a fall from a wall jump and a bit of accuracy. Now it's just easy.
I meant make the exit switch appear only after the very last switch is obtained.
The very last switch was hard to get and required a fall from a wall jump and a bit of accuracy. Now it's just easy.
2009-12-06
I dont get it
2009-12-05
How does this work?
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2009-12-05
5-stars
and faving this. This helped me a -shitload
2009-12-05
a little better
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2009-12-05
Especially this one...
As getting the final switch isn't all that easy ;)
2009-12-05
Yes please
I like being able to complete NReality maps :x
2009-12-05
I got all three switches
And was kind of hoping an exit would appear.
But it didn't ;-;
But it didn't ;-;
dahlkzer
Thank you