Old Steel Fire Calamity
Author | yungerkid |
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Tags | auld author:yungerkid destiny indices race rated steel |
Created | 2009-10-21 |
Last Modified | 2009-10-21 |
Rating |
4 by 17 people.
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Map Data | |
Description | somewhat old collab with destiny. features the first instance of my new flow style. my mapmaking machinery is turning over again; expect to see a few more maps soon, races, and a mappack. |
Other maps by this author
Comments
Pages: (0)
2009-12-07
The 20tonchallenge competition
You need to make a map with >=20 tile and >=20 objects. That is a rather severe hemerage on the gameplay front.
2009-11-22
were you still wanting to collab?
or did you want me to start?
2009-11-15
thanks for commenting on my maps :)
I played this a while back, and I must say it's pretty difficult
faved
faved
2009-10-24
Great Race
Except there's like no room for error.
2009-10-21
You....
....Still owe me a N-art of an elephant falling of a cliff with a rider falling with him.....
2009-10-21
I expected this to feature Calamity7.
Frown.
Still, that thwump part is truly innovative. You could show these new guys a thing or two.
Still, that thwump part is truly innovative. You could show these new guys a thing or two.
2009-10-21
AGD
A lil' bit faster
This is the culmination of... two months? work. Whew.
This is the culmination of... two months? work. Whew.
Demo Data |
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2009-10-21
Finally...GREGOR says...
Generic RacE Grading O' Rubric (GREGOR)
Subscore Section
Fun Value: 9/10. Comments: I found it quite addictingly fun, except for a few frustrating parts (double-bounce block...ugh)
Flowiness: 8/10. Comments: A somewhat strained flow---there were definitely some slow areas. Good otherwise.
Aesthetics: 5/6. Comments: Looks nice, but doesn't establish a theme.
(9+8+5)/6 = 3.67/4 *subscore*
Multiplier Section: Scored in increments of x0.05
Originality : 1.15. Comments: LOVE the no-grav feel of the thwump area, and the perp jump was also a nice bit of flair.
Well-Integration : 1.10. Comments: The thwump area was very well-integrated with itself and with the flow of the race.
Replay Value : 1.0. Comments: Nope
Other Gimmicks : 1.0. Comments: None
3.67 multiplied by all multipliers = 4.64/5
Nice.
Subscore Section
Fun Value: 9/10. Comments: I found it quite addictingly fun, except for a few frustrating parts (double-bounce block...ugh)
Flowiness: 8/10. Comments: A somewhat strained flow---there were definitely some slow areas. Good otherwise.
Aesthetics: 5/6. Comments: Looks nice, but doesn't establish a theme.
(9+8+5)/6 = 3.67/4 *subscore*
Multiplier Section: Scored in increments of x0.05
Originality : 1.15. Comments: LOVE the no-grav feel of the thwump area, and the perp jump was also a nice bit of flair.
Well-Integration : 1.10. Comments: The thwump area was very well-integrated with itself and with the flow of the race.
Replay Value : 1.0. Comments: Nope
Other Gimmicks : 1.0. Comments: None
3.67 multiplied by all multipliers = 4.64/5
Nice.
2009-10-21
dont u just love it when
someone subs a comment while your writing one and says pretty much exactly the same...
the part where i die in this demo was pretty tricky :P
and am looking forward to more from you.
sorry bout double post
the part where i die in this demo was pretty tricky :P
and am looking forward to more from you.
sorry bout double post
Demo Data |
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2009-10-21
Also---
I can't wait to see more of your work! I loved your material in the Racepack.
2009-10-21
Wow
I'll need to get back to reviewing this one when I have more time. Faved for now.
2009-10-21
this is confusing
the thwump part was interesting, and the general middle section down the bottom with all the mines was great
i liked the flow for the rest of it as well.
pretty creative stuff.
the only complaint is the first launchpad and it's innaucuracy
4.5v
i liked the flow for the rest of it as well.
pretty creative stuff.
the only complaint is the first launchpad and it's innaucuracy
4.5v
2009-10-21
the flow was a little confusing
but i like your use of thwumps. 4/5
rocket_thumped
.