Albany
Author | ultimatereading |
---|---|
Tags | author:ultimatereading gold mines rated thwumps |
Created | 2009-10-11 |
Last Modified | 2009-10-11 |
Rating |
4 by 15 people.
|
Map Data | |
Description | this is a ded to XY and ZTHING for teaching me how to post a demo thanks guys. |
Other maps by this author
Comments
2009-10-27
amazing map
5/5
2009-10-23
Amazing
This is definitely favourited. 5/5
Please would you check out my Blinky and Pinky map if you have the time. Thanks.
Please would you check out my Blinky and Pinky map if you have the time. Thanks.
2009-10-18
Wow!
Nice map! 5/5
BTW Look at my Ominous Racetrack map for a link to a teleporter tutorial!
BTW Look at my Ominous Racetrack map for a link to a teleporter tutorial!
Demo Data |
---|
2009-10-15
if you want
me to preview/playtest your 39th map, lmk
2009-10-15
yeah ill put
on my favorite authors list. :)
2009-10-14
sure, happy to give my opinion
I was think we could call the collab something simple, like "Trapped Below"
2009-10-14
Because you only
have 2 maps to go until you hit 40, but thats just an idea.
What shall we call it???
What shall we call it???
2009-10-14
You can submit it
It would be cool if you submitted it as your 40th
1M11K1110021110E11111111111111E000115001CMD11111B1L1110002100021111E11111111500000000011L1111111M110000000000D111C11M11D150000CL000L1M1111111K11@00001100D111M1L11111E1D00001100111J1111M1B1B11L0001100B111111111111111@001100N1BD1K1K1J111E1E0001100C1111111111C1114000JE001J11K11M1111K111H00000?1M111L111L11M11111000021D11J1111111111111000001C1111K111L111EKM10000011K11M1M1B11500000000001B1E1111J11100000000000111111E111EE0000000000011111B111111000000000001J1K11M11E1100CL00000001D11M11111M1001100000001111D111B1D100110000000111K11B111C1001100000001E11E11111E100110000000111C1111K1B10011000000011111E1KE11100JE00000031K1D111111110000000311111J11M11ED1100000001BM1K1111111111140000031KJ11J1M111111111L4KM11111111111111|5^36,228!0^168,192!0^156,204!0^168,216!0^156,216!0^180,204!0^168,204!10^204,204!12^612,384!12^588,384!12^528,384!12^504,384!12^444,384!12^420,384!12^108,432!0^300,216!0^288,216!0^312,240!0^312,228!2^348,264,0,1!2^372,264,0,1!2^396,264,0,1!2^408,252,1,0!0^84,348!0^84,372!0^84,384!12^276,342!12^252,342!12^228,342!12^204,342!12^180,342!12^192,336!12^216,336!12^240,336!12^264,336!0^90,360!0^84,408!0^90,396!0^96,378!12^126,432!12^144,432!12^78,294!12^90,306!12^408,198!12^408,210!0^228,282!0^180,282!0^276,282!0^216,276!0^192,276!0^240,276!0^264,276!0^138,204!0^372,288!0^348,288!0^396,288!0^426,252!0^438,252!12^552,168!12^576,168!12^600,168!12^624,168!12^168,336!12^612,162!12^636,162!12^588,162!12^564,162!12^540,162!12^678,306!12^690,294!12^726,282!12^738,270!12^432,378!12^516,378!12^600,378!0^462,372!0^486,372!0^546,372!0^570,372!0^558,366!0^300,228!0^474,366!0^360,300!0^384,300!0^540,222!0^552,228!0^588,222!0^576,228!0^600,228!0^636,222!0^624,228!9^708,132,1,1,5,17,0,0,-1!9^708,132,1,1,4,17,0,0,-1!11^36,372,708,132!3^60,390!7^588,276,3!6^516,156,1,0,1,2!6^300,348,1,0,1,0
2009-10-14
my only ideas
are that I think the original ninja starting place is better for speedruns while the new starting place is better for agd. I think the there was more flow with the original starting, but you tell me which you prefer.
(If we go w/ the original starting point, the first laser has to be moved back 3 tiles)
(If we go w/ the original starting point, the first laser has to be moved back 3 tiles)
1M11K1110021110E11111111111111E000115001CMD11111B1L1110002100021111E11111111500000000011L1111111M1100000000001E11C11M11D150000CL000L1M1111111K11@00001100D111M1L11111E1D00001100111J1111M1B1B11L0001100B111111111111111@001100N1BD1K1K1J111E1E0001100C1E11111111C1114000JE001J11K11M1111K111H00000?1M1J1L111L11M11111000021D11J1111111111111000001C1111K111L111EKM10000011K11M1M1B11500000000001B1E1111J11100000000000111B11E111EE00000000000111111111111000000000001J1KE1M11E1100CL00000001D11M11111M1001100000001111D111B1D100110000000111K11B111C1001100000001E11E11111E100110000000111C1111K1B10011000000011111E1KE11100JE00000031K1D111111110000000311111J11M11ED1100000001BM1K1111111111140000031KJ11J1M111111111L4KM11111111111111|5^674.819891545812,246.071734839481!0^168,192!0^156,204!0^168,216!0^156,216!0^180,204!0^168,204!10^204,204!12^612,384!12^588,384!12^528,384!12^504,384!12^444,384!12^420,384!12^108,432!0^300,216!0^288,216!0^312,240!0^312,228!6^492,228,1,0,1,1!2^348,264,0,1!2^372,264,0,1!2^396,264,0,1!2^408,252,1,0!0^84,348!0^84,372!0^84,384!12^276,342!12^252,342!12^228,342!12^204,342!12^180,342!12^192,336!12^216,336!12^240,336!12^264,336!6^300,276,1,0,1,2!0^90,360!0^84,408!0^90,396!0^96,378!12^126,432!12^144,432!12^78,294!12^90,306!12^408,198!12^408,210!0^228,282!0^180,282!0^276,282!0^216,276!0^192,276!0^240,276!0^264,276!0^138,204!0^372,288!0^348,288!0^396,288!0^426,252!0^438,252!12^552,168!12^576,168!12^600,168!12^624,168!12^168,336!12^612,162!12^636,162!12^588,162!12^564,162!12^540,162!12^678,306!12^690,294!12^726,282!12^738,270!12^432,378!12^516,378!12^600,378!0^462,372!0^486,372!0^546,372!0^570,372!0^558,366!0^300,228!0^474,366!0^360,300!0^384,300!0^540,222!0^552,228!0^588,222!0^576,228!0^600,228!0^636,222!0^624,228!9^708,132,1,1,5,17,0,0,-1!9^708,132,1,1,4,17,0,0,-1!11^36,372,708,132!3^60,390!7^588,276,3
2009-10-14
Ok, I am checking
the gameplay and looking for cheatablity and any other such flaws
2009-10-14
no problem
can't wait to see how it comes out. post the data to me when youre done.
111111110021110E11111111111111E00011500111111111111111000210002111111111111150000000001111111111M1100000000001111111111D150000CL000L1111111111C1@00001100D11111111111E1D00001100111111111111B11L0001100B111111111111111@001100N11111111111111E0001100C111111111111114000JE001J11111111111111H0000001M1111111111111111000001D1111111111111111000001C111111111111EKM1000001E1111111111500000000001B11111111110000000000011111111111E000000000001111111111110000000000011111111111100CL00000001111111111M1001100000001111111111D1001100000001111111111C1001100000001111111111E1001100000001111111111B10011000000011111111111100JE00000031111111111110000000311111111111111100000001111111111111111400000311111111111111111111111111111111111|5^36,228!0^168,192!0^156,204!0^168,216!0^156,216!0^180,204!0^168,204!10^204,204!12^612,384!12^588,384!12^528,384!12^504,384!12^444,384!12^420,384!12^108,432!0^300,216!0^288,216!0^312,240!0^312,228!6^684,204,1,0,1,3!2^348,264,0,1!2^372,264,0,1!2^396,264,0,1!2^408,252,1,0!0^84,348!0^84,372!0^84,384!12^276,342!12^276,342!12^252,342!12^228,342!12^204,342!12^180,342!12^192,336!12^216,336!12^240,336!12^264,336!6^300,348,1,0,1,1!0^90,360!0^84,408!0^90,396!0^96,378!12^126,432!12^144,432!12^78,294!12^90,306!12^408,198!12^408,210!0^228,282!0^180,282!0^276,282!0^216,276!0^192,276!0^240,276!0^264,276!0^138,204!0^372,288!0^348,288!0^396,288!0^426,252!0^438,252!12^552,168!12^576,168!12^600,168!12^624,168!12^168,336!12^612,162!12^636,162!12^588,162!12^564,162!12^540,162!12^678,306!12^690,294!12^726,282!12^738,270!12^432,378!12^516,378!12^600,378!0^462,372!0^486,372!0^546,372!0^570,372!0^558,366!0^300,228!0^474,366!0^360,300!0^384,300!0^540,222!0^552,228!0^588,222!0^576,228!0^600,228!0^636,222!0^624,228!9^708,132,1,1,5,17,0,0,-1!9^708,132,1,1,4,17,0,0,-1!11^36,372,708,132!3^60,390!7^588,276,3
2009-10-14
Did you take a look
at the changes I made on our collab?
2009-10-14
I made some kind of remix with your tiles.
I hadn't very many gameplay possiblities with the proper tiles :/... Well I like the right side and the baby alien in the middle or whatever it is, but the left side doesn't look too good now.
Maybe you can change the left side a bit and add objects like enemies and gold; I'll try to improve the whole thing after that, because I don't have good ideas at the moment. >.<
Here ist it. [pastebin.com]
Maybe you can change the left side a bit and add objects like enemies and gold; I'll try to improve the whole thing after that, because I don't have good ideas at the moment. >.<
Here ist it. [pastebin.com]
2009-10-13
completion
(for the collab)
Demo Data |
---|
2009-10-13
here's some quick demo
data for our collab, so you can see how it plays
Demo Data |
---|
2009-10-13
You seem to be sort of confused.
2009-10-13
Here you go
111111110021110E11111111111111E00011500111111111111111000210002111111111111150000000001111111111M1100000000001111111111D150000CL000L1111111111C1@00001100D11111111111E1D00001100111111111111B11L0001100B111111111111111@001100N11111111111111E0001100C111111111111114000JE001J11111111111111H0000001M1111111111111111000001D1111111111111111000001C111111111111EKM1000001E1111111111500000000001B11111111110000000000011111111111E000000000001111111111110000000000011111111111100CL00000001111111111M1001100000001111111111D1001100000001111111111C1001100000001111111111E1001100000001111111111B10011000000011111111111100JE00000031111111111110000000311111111111111100000001111111111111111400000311111111111111111111111111111111111|5^36,228!0^168,192!0^156,204!0^168,216!0^156,216!0^180,204!0^168,204!10^204,204!12^612,384!12^588,384!12^528,384!12^504,384!12^444,384!12^420,384!12^108,432!0^300,216!0^288,216!0^312,240!0^312,228!6^684,204,1,0,1,3!2^348,264,0,1!2^372,264,0,1!2^396,264,0,1!2^408,252,1,0!0^84,348!0^84,372!0^84,384!12^276,342!12^276,342!12^252,342!12^228,342!12^204,342!12^180,342!12^192,336!12^216,336!12^240,336!12^264,336!6^300,348,1,0,1,1!0^90,360!0^84,408!0^90,396!0^96,378!12^126,432!12^144,432!12^78,294!12^90,306!12^408,198!12^408,210!0^228,282!0^180,282!0^276,282!0^216,276!0^192,276!0^240,276!0^264,276!0^138,204!0^372,288!0^348,288!0^396,288!0^426,252!0^438,252!12^552,168!12^576,168!12^600,168!12^624,168!12^168,336!12^612,162!12^636,162!12^588,162!12^564,162!12^540,162!12^678,306!12^690,294!12^726,282!12^738,270!12^432,378!12^516,378!12^600,378!0^462,372!0^486,372!0^546,372!0^570,372!0^558,366!0^300,228!0^474,366!0^360,300!0^384,300!0^540,222!0^552,228!0^588,222!0^576,228!0^600,228!0^636,222!0^624,228!9^708,132,1,1,5,17,0,0,-1!9^708,132,1,1,4,17,0,0,-1!11^36,372,708,132!3^60,390!7^588,276,3
2009-10-13
I am finished editing.
I think it came out rather nice. I edited a little of everything, but kept most of it the same. I took out the thumps because they were a little chaotic, and removed the floorgaurd because there was already two lasers and a rocket shooting at you in that area. Tell me what you think.
2009-10-13
Ok, then I'll use the tiles you gave me now
and make our collab with it... and the tiles I sent you some time are for my own use then. :P
2009-10-13
Check your forum message archive.
I already sent you some tiles^^...
(And don't overreach yourself with collabs :P )
(And don't overreach yourself with collabs :P )
2009-10-13
I am editing
2009-10-13
yes. i do
its good use of the thumps and shizzz
2009-10-13
actually, lets collab, I started some tiles. I'm not on the forums, so just post on one of my maps
111111110021110211111111111111100011500111111111111111000210002111111111111150000000001111111111111000000000011111111111150000CL000L111111111111@00001100D1111111111111D00001100111111111111111L0001100C1111111111111110001100J11111111111111E0001100C111111111111114000JE001111111111111111H00000011111111111111111100000111111111111111111000001111111111111111110000011111111111100000000000111111111111000000000001111111111110000000000011111111111100000000000111111111111000000000001111111111110000000000011111111111100000000000111111111111000000000001111111111110000000000011111111111100000000000111111111111000000000001111111111110000000111111111111111100000001111111111111111000000011111111111111111111111111111111111|
2009-10-13
thanks for the offer
but I'm not really a collab guy
2009-10-13
ninja.
morrrrrreeeeeee.
2009-10-11
nice list ZTHING
I agree with him on the gold placement, that little triangular clump is fantastic, you're starting to get it. I think the exit would look better if it was offset a half snap from the tiles, instead of it touching them, but that's a small thing. Great work, your improvement is quite obvious.
1. This kinda reminds me of fbf's Thumping Mad Series
2. I really liked this, the thumps were well placed and not too numerous
3. The mines were so-so, but placed nicely
4. The floorguard at the bottom left is unnessary since no one can actually walk around in that area due to the mines
5. Your gold looks nice, the linear gold placement was good due to the blocky nature of the map. My favorite gold clump is on the block one directly to the left of the exit.
6. The tiles were simple, but effective
7. The exit key placement was alright, but it seemed sorta cramped, though the gameplay in that section was fun
8. Thanks for the ded
9. This map is one of your best imo
10. 5aved
2. I really liked this, the thumps were well placed and not too numerous
3. The mines were so-so, but placed nicely
4. The floorguard at the bottom left is unnessary since no one can actually walk around in that area due to the mines
5. Your gold looks nice, the linear gold placement was good due to the blocky nature of the map. My favorite gold clump is on the block one directly to the left of the exit.
6. The tiles were simple, but effective
7. The exit key placement was alright, but it seemed sorta cramped, though the gameplay in that section was fun
8. Thanks for the ded
9. This map is one of your best imo
10. 5aved
Demo Data |
---|
2009-10-11
yea
5/5 for me too not that i've played it alot more. 5aved
EdoI
BTW, I like this map too : )