NUMA

Silence Is Screaming

Thumbnail of the map 'Silence Is Screaming'

Hover over the thumbnail for a full-size version.

Author shortshift
Tags action author:shortshift collab featured rated toasters
Created 2009-09-07
Last Modified 2009-09-07
Rating
4
by 19 people.
Map Data

Description A collaboration between toasters and me.

This map was featured on 2009-10-26

It takes quite a lot to make a map in the 180,000’s feel special these days. Thankfully, the old favourite shortshift still pulls it off consistently; this map being a prime example.

I opened this up, expecting a nice, relaxed minejumper, with a post modern twist in that it “lacked an exit”. What I got was enemies pouring out of the walls, making my ninja duck and dive just in case something was going to get the jump on him.

Definitely a killer hook if I ever saw one. And don’t even think about going in edit mode, scaredy-cat! — Guitar_Hero_Matt

Other maps by this author

Thumbnail of the map 'umworkstoo' Thumbnail of the map 'graveyard shift' Thumbnail of the map 'graveyard shift pt2' Thumbnail of the map 'asfd' Thumbnail of the map 'shagdish' Thumbnail of the map 'waterline'
umworkstoo graveyard shift graveyard shift pt2 asfd shagdish waterline

Comments

Pages: (0)

this is prettttttty

fun. I'd played it before. It's super
Demo Data

yacd

.
Demo Data

Hmm

You know it feels like it was only yesterday that there was a shortshift feature ;)

yanni i love you
=P made an interestingly scary map... plus its not overdone too ^^

I like how

the hidden enemies turned out. the bottom part is the best, imo. 4

sICK mAD cRAZY

Congrats shortshift. You deserve it. :)

this is cool.

but the doors still fucked shit up way too much.

2 features in a row

lucky kid

Whoops -_-
Demo Data

AGD

I quite liked this, all except for the hanging doors by the upward facing thwump. In one run, I got stopped three times by the same door, killed on the third time, trying to get up to the top.
Demo Data
and a nonexistent marketing department. Take that Paranormal Activity!

Door 'vines'

=ALWAYS a no no.

The first hidden FG is sweet. The rest is decent, but nothing exciting.
I know how scary /he/ can get too. Rawr.

Also, lol, didn't realise steez was shortshift until today. So I guess he's having a pretty sweet week. :3

WHOA SHIT

Seriously, this map is just plain /scary/.
Demo Data

.

Cool concept, the doors fucked shit up.

It's like

"oh crap!" at every turn
until i realized that there wasnt one :O

I tried again

but failed
Demo Data

fail.

xD
Demo Data

great!

GREAT!!!
Demo Data
This came together nicely though.

Hello,

Mr. Dugood

dumb death

;_;
Demo Data

very pathetic death

;___________________;
Demo Data

and

thanks :]

@eganic

The doors on the top are supposed to help you reach the exit.
but as you can see from this demo, the doors can be quite a hinderance.
Demo Data

.

.
Demo Data

:3

hehe

cool