Rain / Reign / Rein
Other maps by this author
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2009-08-17
I'm just Destiny on the forums
...this is presuming you're on the forums, that is.
2009-08-17
What a great idea
You go ahead and send me a start. I'm sure it'll be 20x more impressive than any of mine :P
It's amazing, i only get hit by that much of an idea once a year.
P.S - i only went on holiday, but thankyou for the concern ^^
P.S - i only went on holiday, but thankyou for the concern ^^
2009-08-14
Not at all.
Here or on the forums.
2009-08-13
Again
this isn't an attack, I hope it's not interpreted that way.
2009-08-13
Well
it's my opinion that the aesthetics needed a lot more time. Honestly, it's just bland. The tiles have very little shape or thematic colour to them, especially the overground area.
Everything is too flat and blocky, take away the well and I doubt anyone would realise it was themed.
Your archive shows what you're capable of, it's just a little disappointing to read that you consider this aesthetically solid.
Everything is too flat and blocky, take away the well and I doubt anyone would realise it was themed.
Your archive shows what you're capable of, it's just a little disappointing to read that you consider this aesthetically solid.
2009-08-13
No need to be so defensive.
I thought you'd appreciate a decent amount of constructive feedback instead of the usual: "5/5 this is great."
I could go into detail and explain what I think is messy, but I doubt you'd appreciate that either.
I could go into detail and explain what I think is messy, but I doubt you'd appreciate that either.
2009-08-13
...
It's a shame you didn't spend longer on the surrounding map. If you'd balanced the cool of the rope concept with an effective and atmospheric tunnel map, this could have been an instant classic.
As it stands, after the rope, all we have is a very sub-standard spudz map that plays a little dull and looks twice as messy. No atmosphere and hardly any excitement, imo.
Also, the doors are nice when they work, but when they don't it's one of the most frustrating experience I've had with n.
Used once as a theme and it works once you get used to it, if you're going to expand the concept, I'd make sure the gameplay is quite spacious to avoid being rushed into the 'rope' areas to avoid getting stuck.
I'd strongly recommend you remake the map instead of expanding the rope concept to use as a repeated mechanic.
(sorry for the essay)
As it stands, after the rope, all we have is a very sub-standard spudz map that plays a little dull and looks twice as messy. No atmosphere and hardly any excitement, imo.
Also, the doors are nice when they work, but when they don't it's one of the most frustrating experience I've had with n.
Used once as a theme and it works once you get used to it, if you're going to expand the concept, I'd make sure the gameplay is quite spacious to avoid being rushed into the 'rope' areas to avoid getting stuck.
I'd strongly recommend you remake the map instead of expanding the rope concept to use as a repeated mechanic.
(sorry for the essay)
2009-08-13
AGD.
The doors were too annoying. By the way, I didn't play with "H" and it was fine.
Demo Data |
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2009-08-13
4aved
AWSOME!!
2009-08-13
they were fun
i didn't always get it right, but it was early in the map so it didn't matter.
Now i know how to work them properly and i love it.
2009-08-13
mintnut did this the other day
so to me what stands out is the awesome doors. it was like surfing.
2009-08-13
wowww
too good man. faved hard.
2009-08-13
cool concept
very.
apse
fantastic stuff