NUMA

Reached An Impass

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Author Riobe
Tags action author:riobe featured fun linear lmc3 playable rated
Created 2009-08-04
Last Modified 2009-08-04
Rating
5
by 18 people.
Map Data

Description My submission for the lmc3. I don't expect to pull this one off, but if I lose to incluye by one point again I might LGHJSGLSGJLGHFLGHFLGF;FJGA.

Enjoy.

Sorry, edited once more for chetability. >_<

This map was featured on 2009-12-26

The best linear maps don't feel linear at all. Many of the winning entries into gloomp's acclaimed contest, the Linear Map Competition, show this.

Riobe's "Reached An Impass" is definitely one of the best examples.

A massive, sprawling minefield captivates most of the map, inhabited only by a nasty chaingun and a few rouge floorguards. The ninja must jump along the twisted wreckage pulled in by the junkyard of a minefield, collecting gold and dodging the consistent hail of bullets from the persistent chaingun.

It's surprising how effective a single enemy can be. — Leaff

Other maps by this author

Thumbnail of the map 'Cyclops Demon' Thumbnail of the map 'Tag Along' Thumbnail of the map 'Pyrofield Arbor' Thumbnail of the map 'Leave Me Alone' Thumbnail of the map 'Six: Think Different' Thumbnail of the map 'Seven: Lady Brown'
Cyclops Demon Tag Along Pyrofield Arbor Leave Me Alone Six: Think Different Seven: Lady Brown

Comments

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this is cool!

:)
Demo Data

5/5

Went into this feeling like the game-play was going to rush you. And it didn't, it played really well. Great map, good feature. favorite.

CONGRATS RIOBEEEEEEEEEEEE

LEAFF

that was Hoohah's 3RD FUCKING FEATURE IN A DAY! WOO!

--

:3 whatever i realize everyone is overwriting eachother's featres now. no hard feelings

Wow.

I love the atmosphere of this, nice map. faved

RF, the one that was up before yours was up for 10 minutes.
Yours was up for about 40 minutes.

<_<

great, leaff

skyray's feature was up for... what.. 20 minutes?

EXACTLY

GTM:

I think he means that the atmosphere of some linear maps screws with your brain and makes them feel more freeform, when they are open-looking like this one.
in, like, forever o_O

Trying to deal? It's fine for me.

Second try AGD.

Beautiful. Anyone trying to deal with IRC right now? I need help.
Demo Data

As far as I've seen, people generally think linear is a bad thing. >_>

This is really nice

i like how the chaingun gets you off track

Merry Christmas Riobe.

Woo, Riobe!

The best thing about this map is it's memorable, which says something for a Riobe map.

yeah

I remember this!

AGD is possible,

Proof's here.
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Heart.

the one-ways gave to the map, as well I liked the well placed bounceblocks as they gave some free movement when you needed it, yet the chaingun enforced you to keep on moving.
4.5^/5

Hmm.

Even though you could complete it going up to the left (before the editing) it isn't nearly as fun, and the AGD would be a big pain because you'd have to go back the way you came. I think everyone knew that they were supposed to go right, at least it seemed obvious to me.

Edited.

Thank you Seneschal, I wasn't paying attention when I was playtesting this. D:

Speedrun

Very fun!
Demo Data

Much Faster

I think this one better demonstrates why this isn't linear, as it's faster than esay's demo on nreality where he goes right.
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Erm

I went up...I got a completion...
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It's impossible to get a completion by going up due to the trapdoor.

Er

This isn't linear, seeing as you can go up or to the right...

wow you are amazing

5 faved. Can you please check out some of my maps.

Sub-1000 AGD

This was a very fun level, although I was expecting it to be much harder than it really was. I beat it right away, but it took a few minutes to get a sub-1000. However, I thought the map had a really nice flow and concept, and I liked the aesthetics of it. I hope you win whatever contest you are in with this map. 5aved.
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Almost AGD

Shows it's possible.
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