Isometric Actin'
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2009-07-05
the minejumping is fun,
especially around the switches. i appreciate that you managed to keep chimneying the focus of the gameplay throughout. the difficulty spikes seemed out of place, but other than that it was a solid map.
2009-07-03
Thanks for listening. :)
This would have been okay 'cept the chimneying was... lacking.
AGD
AGD
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2009-07-03
AGD death.
One of the stupidest demos I've ever made. I loved this map up until the trap door switch, where I started merely liking it. Taking it out would've added challenge, not messed up looks.
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miststalker06
AGD.