NUMA

CVII Level 6: Granafaloon Part 2

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Author WordBlamCreator
Tags author:wordblamcreator castlevania cvii level6 part2 series unrated
Created 2009-06-29
Last Modified 2009-06-29
Rating 3 more votes required for a rating.
Map Data

Description Adrian walked into the room where the demon was waiting. "Legion!" He shouted at the floating spherical mass of dead bodies. The corpses shook all speaking with one voice, "We are one, and we are many, we are Legion. You're essence will join this cohort." Adrian spat, "You are an abomination upon this world and so the souls you have absorbed must be laid to rest!"


Ok here is part 2 of level 6 of CVII. I would appretiate your comments regarding this boss level.... I would also like you to post what you this the level needs/doesn't need.

Other maps by this author

Thumbnail of the map 'CVII Level 3: The Sand Dragon' Thumbnail of the map 'Flash Bang' Thumbnail of the map 'CVII Level 4: Guest House' Thumbnail of the map 'CVII Level 5: Balcony' Thumbnail of the map 'CVII Level 6: Granafaloon' Thumbnail of the map 'There & Back Again...'
CVII Level 3: The Sand Dragon Flash Bang CVII Level 4: Guest House CVII Level 5: Balcony CVII Level 6: Granafaloon There & Back Again...

Comments

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i liked it but

i suppose that the enemies weren't that much of a threat. If it's supposed to be hard because it's a boss level, i have to say the previous ones in this series (like part 1, for example) were a good deal harder than this, at least for me.

I think it needs some enemies off of the circle, attacking in instead of out. But I'm no expert mapmaker.

Also, the gold and locks and mines reminded of the porsche logo lol.
3/5.

Disagreed

I found that the Gauss Turrets kept you moving.
The laser drones were tough at the end, not so much at the start.
The tileset was cool and I liked it.
Overall 4/5.

THE map

every gauss was useless, awful placement of them
half of the lasers were useless.
it was repetitive
was not fun
tileset was above average