NUMA

bicentennial

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Author apse
Tags author:apse kradda non-playable rated
Created 2009-04-14
Last Modified 2009-04-14
Rating
4
by 16 people.
Map Data

Description i thought it about time i made another dda. since my beautiful dda folder was lost when my computer shot itself, i have not been motivated enough to make one. it is only through incredible amounts of willpower that i have made this double kradda, in memory of my old dda folder and the treasures inside it.

coincidentally, it is also my 200th map.


RCE!!!

Other maps by this author

Thumbnail of the map 'ocular' Thumbnail of the map 'invested' Thumbnail of the map 'forestfloor' Thumbnail of the map 'sawn' Thumbnail of the map 'resin' Thumbnail of the map 'knitted'
ocular invested forestfloor sawn resin knitted

Comments

Pages: (0)

Bugger.

Added it up wrong. Ah well. 5aved anyway.

Wow...

+1 for very few springs
+1 for different types of propulsion
+2 for amazingly close calls
+2 for keeping action going constantly
+2 for keeping TWO rockets alive for most of it
-1 for rockets dying before ninja got to the finish
-1 because I can't rate 6/5
=5

5aved.

addressing teraza's comment:
huh? i enjoyed it very much.

addressing the dda:
i enjoyed it very much.

:P

4.5
put RC (rate,comment)

5

gold delay

is like rocket science, it isnt easy to use because of the placement of gold, onestly if used gold delay right its harder that using doors...in my opinion

u know, we should do a dda collab, i have a tileset that i was going to use for a dda but i got to lazy and its just been sitting there and i dont think ill ever finish it and its a fitting tileset for a dda...if u whouldnt mind just message one of my maps and ill give it to u

nice map 4/5 ^^

Speedrun

Demo Data

It's alright

But these totally open DDAs are far too common. Add some nice tiles, add some scenery, add some atmosphere.
3.
i'll most likely be making some more in the future.
However, it is very well built. I liked how the two rockets were kept seperate most of the time. Since that actually made it fun to watch, I'll give it a 3.

I'd love to see a dda with some kind of aesthetic theming. Have a look over lord_of_peanuts work to see what I mean.

Loved it.

Screamed. :D

I think I'll try making a DDA sometime soon.

love it

mind checking out my latest map.

nice

5aved and congrats : p

congrats...

i didn't know you made dda's either.... :D
love how you kept the rockets seperate the whole time,
awesome stuff. 5/5
Congratulations :D

5aved
it wasn't a disaster, but it wasn't good enough to post either

hehe

ok.
i used to only make dda's.

*gasp*

:D

i didn't know you made dda's!

i'll look at it later, when it's not 2:30 in the morning ;)

Not

bad;) I think it's a very good work ;)
5/5

thanks

:)

Nice close calls!

I would've liked more tiles/through the tile close calls, but there was more than enough trapdoor close calls and close calls with the ninja to make up for that.

Congrats on 200 maps!

Nice

Although the ninja got away a few times, it had a nice 'hurry up and wait' feel
Cheers on 200
it was necessary. all in the name of close calls.