bicentennial
Author | apse |
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Tags | author:apse kradda non-playable rated |
Created | 2009-04-14 |
Last Modified | 2009-04-14 |
Rating |
4 by 16 people.
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Map Data | |
Description | i thought it about time i made another dda. since my beautiful dda folder was lost when my computer shot itself, i have not been motivated enough to make one. it is only through incredible amounts of willpower that i have made this double kradda, in memory of my old dda folder and the treasures inside it.
coincidentally, it is also my 200th map. RCE!!! |
Comments
Pages: (0)
2009-04-26
Wow...
+1 for very few springs
+1 for different types of propulsion
+2 for amazingly close calls
+2 for keeping action going constantly
+2 for keeping TWO rockets alive for most of it
-1 for rockets dying before ninja got to the finish
-1 because I can't rate 6/5
=5
5aved.
+1 for different types of propulsion
+2 for amazingly close calls
+2 for keeping action going constantly
+2 for keeping TWO rockets alive for most of it
-1 for rockets dying before ninja got to the finish
-1 because I can't rate 6/5
=5
5aved.
2009-04-15
how can you really enjoy this?
put RC (rate,comment)
5
5
this is mint.
2009-04-14
gold delay
is like rocket science, it isnt easy to use because of the placement of gold, onestly if used gold delay right its harder that using doors...in my opinion
u know, we should do a dda collab, i have a tileset that i was going to use for a dda but i got to lazy and its just been sitting there and i dont think ill ever finish it and its a fitting tileset for a dda...if u whouldnt mind just message one of my maps and ill give it to u
nice map 4/5 ^^
u know, we should do a dda collab, i have a tileset that i was going to use for a dda but i got to lazy and its just been sitting there and i dont think ill ever finish it and its a fitting tileset for a dda...if u whouldnt mind just message one of my maps and ill give it to u
nice map 4/5 ^^
2009-04-14
Speedrun
Demo Data |
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2009-04-14
It's alright
But these totally open DDAs are far too common. Add some nice tiles, add some scenery, add some atmosphere.
3.
3.
2009-04-14
Another identikit dda.
However, it is very well built. I liked how the two rockets were kept seperate most of the time. Since that actually made it fun to watch, I'll give it a 3.
I'd love to see a dda with some kind of aesthetic theming. Have a look over lord_of_peanuts work to see what I mean.
I'd love to see a dda with some kind of aesthetic theming. Have a look over lord_of_peanuts work to see what I mean.
2009-04-14
congrats...
i didn't know you made dda's either.... :D
love how you kept the rockets seperate the whole time,
awesome stuff. 5/5
love how you kept the rockets seperate the whole time,
awesome stuff. 5/5
2009-04-14
It was worth the wait.
Congratulations :D
5aved
5aved
2009-04-14
i tried making a dda once
it wasn't a disaster, but it wasn't good enough to post either
2009-04-14
*gasp*
:D
i didn't know you made dda's!
i'll look at it later, when it's not 2:30 in the morning ;)
i didn't know you made dda's!
i'll look at it later, when it's not 2:30 in the morning ;)
2009-04-14
Nice close calls!
I would've liked more tiles/through the tile close calls, but there was more than enough trapdoor close calls and close calls with the ninja to make up for that.
Congrats on 200 maps!
Congrats on 200 maps!
2009-04-14
Nice
Although the ninja got away a few times, it had a nice 'hurry up and wait' feel
Cheers on 200
Cheers on 200
DigitalDuck
Bugger.