Where Do The Robots Go When They Die?
Author | Riobe |
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Tags | action author:riobe collab fun klankaos playable rated |
Created | 2009-04-14 |
Last Modified | 2009-04-14 |
Rating |
4 by 19 people.
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Map Data | |
Description | Collab with KlanKaos.
I came up with tiles. KlanKaos came up with some gameplay ideas. I tightened up the flow & aesthetics. He fixed some aesthetics of the tiles. I added a launchpad in the bottom of the map. Done! :D EDIT: When I say tightened up the flow, I mean added some in. This is an action map. :P |
Other maps by this author
Comments
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2009-04-25
Tad slower AGD than Life247's
This was pretty fun. I definitely liked the beginning, but after that it sorta lost some steam, especially in the upper area. Maybe it's just because that first section was so fast-paced, and the rest was just normal, but it seemed somewhat slower/less interesting. Still 4/5 though.
@Pheidi: How exactly do doubled bounceblocks and marginally edited jumppads fall under the category of "gimmick"? In any case, neither of those make up a significant portion of the map. And even further, yes, good maps can be made without such things, but they can also be made with them. It's not like a map is of lesser quality through the use of them. In short: I just found your comment to be objectionable, that's all.
@Pheidi: How exactly do doubled bounceblocks and marginally edited jumppads fall under the category of "gimmick"? In any case, neither of those make up a significant portion of the map. And even further, yes, good maps can be made without such things, but they can also be made with them. It's not like a map is of lesser quality through the use of them. In short: I just found your comment to be objectionable, that's all.
Demo Data |
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2009-04-24
Excellent map.
Tiles are great. There's some flow but it's not linear. 4.5 down.
2009-04-21
Man, your maps are way to hard for me
The good thing about it, ironically, is that I know I'm missing out. ;)
but slightly a bit to the right than it normally does.
2009-04-14
The flow was intentional ;)
And I'm pretty sure the launchpads are not edited.
2009-04-14
I love those tiles.
Wow. And the gameplay was pretty good. I just wish you hadn't doubled up the bounceblocks and (I think?) edited the launchpads. Great gameplay can be achieved without such gimmicks. The gold was also a little messy, but I'm nitpicking now. Nice map. 4.
2009-04-14
fucking awful AGD.
actually i can't even remember if i died in the middle. whatever.
Riobe, the best thing about this was the surprising flow. maybe it was luck, but every section had a fun and effective way to be played. 5aved.
Riobe, the best thing about this was the surprising flow. maybe it was luck, but every section had a fun and effective way to be played. 5aved.
Demo Data |
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2009-04-14
'Tis sexy.
verily so.
2009-04-14
I envy you and your style
^_^
2009-04-14
loving this one
5aved
2009-04-14
'Tis sexy.
Truly.
swipenet
AGD