Woven
Author | _underscore_ |
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Tags | action author:_underscore_ hard unrated |
Created | 2009-03-16 |
Last Modified | 2009-03-16 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | Hard, yet fulfilling. I like. |
Other maps by this author
Comments
Pages: (0)
2009-04-15
gahah shortshift
luls @ you
2009-03-17
Speedrun (was fun to get)
Want a useful comment? Here you go:
The idea is nothing new, maybe some effective seeker drones (i.e. ones that go from level to level) would improve the gameplay. Ditch the rockets and try seekers.
I didn't like the launchpads too much; try some oneways next time.
Centered maps always look better, to me that is, so center it next time. The doors seemed useless and only interrupted my speedrun.
The thing I did like about this map was the bounceblocks. They both hindered moving from level to level but were very fun to use. Keep them around.
The gold placement was dull and standard. Jazz it up with patterned gold around the bounceblocks. The indents in the tiles were good as well; they made dodging the rockets easier. If you're feeling adventurous try some similarly patterned gold to add atmosphere.
Overall, I'll give this a three out of five because you can still improve your style. All the above suggestions are things I've learned during my time here at NUMA.
P.S.: If you really like this map don't want to change that much, I'd suggest flipping it 90 degrees vertical to make better use of the launchpads. If you try that, keep everything the same, but add some gold and remove excess space.
I really hope this helps.
The idea is nothing new, maybe some effective seeker drones (i.e. ones that go from level to level) would improve the gameplay. Ditch the rockets and try seekers.
I didn't like the launchpads too much; try some oneways next time.
Centered maps always look better, to me that is, so center it next time. The doors seemed useless and only interrupted my speedrun.
The thing I did like about this map was the bounceblocks. They both hindered moving from level to level but were very fun to use. Keep them around.
The gold placement was dull and standard. Jazz it up with patterned gold around the bounceblocks. The indents in the tiles were good as well; they made dodging the rockets easier. If you're feeling adventurous try some similarly patterned gold to add atmosphere.
Overall, I'll give this a three out of five because you can still improve your style. All the above suggestions are things I've learned during my time here at NUMA.
P.S.: If you really like this map don't want to change that much, I'd suggest flipping it 90 degrees vertical to make better use of the launchpads. If you try that, keep everything the same, but add some gold and remove excess space.
I really hope this helps.
Demo Data |
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2009-03-17
Faster
Demo Data |
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2009-03-17
Hmm
Demo Data |
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2009-03-17
lul
.
sTalkR
AGD
perfect description. the only thing i would've liked is a little more gold to expand the fun of the map. still a clear 5 from me.