NUMA

Acido Paradiso Venicio!

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt drone-jumper minejumper paradigm rated shift
Created 2009-02-18
Last Modified 2009-02-18
Rating
4
by 8 people.
Map Data

Description A perfectly sane drone/minejumper for paradigm shift. May or may not require Italian waiters.

Other maps by this author

Thumbnail of the map '05~3: Baker Street' Thumbnail of the map 'Relay, Really?' Thumbnail of the map '09~1: Oh No...' Thumbnail of the map 'The Science Of Not Knowing' Thumbnail of the map '06~0: The Worst Kind Of Weather' Thumbnail of the map '06~2: Stepping Stones'
05~3: Baker Street Relay, Really? 09~1: Oh No... The Science Of Not Knowing 06~0: The Worst Kind Of Weather 06~2: Stepping Stones

Comments

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Tied for fastest

Heh I'm turning into a decent speedrunner.
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the other way

326
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still pretty fast.

There's potential here.

360
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first agd

my first agd completion.

By the way, this map is very nice, allows for speed runs and agds. it's tricky to move around, but you can move fast. This is easily a four.
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Maybe you guys should hold a quick comp for speedrunning the other exits? Idk.

tied.

speed. Too bad the drones make a threshold of speed.

204.

More than one god?
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The godlike

204!
Loved the gameplay.
Why NOT 6 exits?
It's GTM!
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muuuuuuch better

makes a huge difference.

Big edit

I decided to get rid of the left hand wall of tiles; it did nothing to enhance the gameplay and only interupted the theme I was trying to pull off. None of the demos have been invalidated, which shows how little impact the left wall had on gameplay.
*goes to bed*
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Faster

Speed.
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5aved

btw

oh

here's a really painfully slow agd. :)
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BONJOURNO!

i!i!i!i
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definitely needs

italian waiters.

pretty fun

i'm not a huge fan of the exits in this map though, just thought it made it a nuisance to agd it, but that's my take on it. think just one exit in the middle would have been sufficient.
drones at first didn't seem to fit in, but played nicely nonetheless. rocket was very effective and was a fun element, really greaet how it managed to get through the gap if you went straight to get the exit switch. i would have liked it to be placed back slightly, so you could jump through the gap in the mines more easily.

overall, an interesting map. good that you changed that ugly strip of tiles on the left. hated that before.

4

ahbeetchu!

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And more accessible to the player. Mostly because it's my thing atm.

Nice

Awkwardness definitely not a bad thing here, I like timing of the drones and the general feel of the map.
Why 6 exits though?
4.5/5 rounded up

Awesome Speedrun

I'm loving how the drones are timed. AGD to follow.
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