Acido Paradiso Venicio!
Author | Guitar_Hero_Matt |
---|---|
Tags | action author:guitar_hero_matt drone-jumper minejumper paradigm rated shift |
Created | 2009-02-18 |
Last Modified | 2009-02-18 |
Rating |
4 by 8 people.
|
Map Data | |
Description | A perfectly sane drone/minejumper for paradigm shift. May or may not require Italian waiters. |
Other maps by this author
Comments
Pages: (0)
2009-02-18
Tied for fastest
Heh I'm turning into a decent speedrunner.
Demo Data |
---|
2009-02-18
the other way
326
Demo Data |
---|
2009-02-18
still pretty fast.
There's potential here.
360
360
Demo Data |
---|
2009-02-18
first agd
my first agd completion.
By the way, this map is very nice, allows for speed runs and agds. it's tricky to move around, but you can move fast. This is easily a four.
By the way, this map is very nice, allows for speed runs and agds. it's tricky to move around, but you can move fast. This is easily a four.
Demo Data |
---|
2009-02-18
tied.
speed. Too bad the drones make a threshold of speed.
204.
More than one god?
204.
More than one god?
Demo Data |
---|
2009-02-18
The godlike
204!
Loved the gameplay.
Why NOT 6 exits?
It's GTM!
Loved the gameplay.
Why NOT 6 exits?
It's GTM!
Demo Data |
---|
2009-02-18
muuuuuuch better
makes a huge difference.
2009-02-18
i can only get 206 atm
*goes to bed*
Demo Data |
---|
2009-02-18
BONJOURNO!
i!i!i!i
Demo Data |
---|
2009-02-18
definitely needs
italian waiters.
2009-02-18
pretty fun
i'm not a huge fan of the exits in this map though, just thought it made it a nuisance to agd it, but that's my take on it. think just one exit in the middle would have been sufficient.
drones at first didn't seem to fit in, but played nicely nonetheless. rocket was very effective and was a fun element, really greaet how it managed to get through the gap if you went straight to get the exit switch. i would have liked it to be placed back slightly, so you could jump through the gap in the mines more easily.
overall, an interesting map. good that you changed that ugly strip of tiles on the left. hated that before.
4
drones at first didn't seem to fit in, but played nicely nonetheless. rocket was very effective and was a fun element, really greaet how it managed to get through the gap if you went straight to get the exit switch. i would have liked it to be placed back slightly, so you could jump through the gap in the mines more easily.
overall, an interesting map. good that you changed that ugly strip of tiles on the left. hated that before.
4
2009-02-18
ahbeetchu!
Demo Data |
---|
2009-02-18
Nice
Awkwardness definitely not a bad thing here, I like timing of the drones and the general feel of the map.
Why 6 exits though?
4.5/5 rounded up
Why 6 exits though?
4.5/5 rounded up
yungerkid
real flipping great aesthetics