Robot Manufactory
Author | nDEAVOUR |
---|---|
Tags | author:ndeavour hand-drawn image-map manufactory nreality rated robot |
Created | 2008-12-22 |
Last Modified | 2008-12-22 |
Rating |
4 by 34 people.
|
Map Data | |
Description |
Other maps by this author
Comments
2009-04-12
Don't have Nreality. Can't RCE. Sorry.
:(
2009-04-05
Wonderful!
I like how the image has a crayon-drawn effect. 5
I love it! 5
2009-02-20
Pretty fun.
It's very enjoyable. The picture background doesn't work, though. Although I figured that you already knew that. 4aved. I hope you get the image fixed.
2009-01-03
oh^^
ok know i know. my n-reality had a problem so i download it again. know i see what you mean with the titel^^
2009-01-02
Me too
The image didn't work, agree with ATOB but still cool.
4
4
the doors instead of nan, while not good aesthetically added something special to the atmosphere. The style was odd and unconventional, but in a good way. This map has artistic difference and vision, so a 4 it is. The gauss in the center was quite a challenge because of the algorithim y value, but the floorguard was a little unresponsive
Demo Data |
---|
anyway, nice map, the image was great
2008-12-24
Another image if you'd like it
1111MQQI00F11111111A00>11E00000000J1EJ111140001OH000000000000000FJLH01111L00C000000311@00B1@11961@GM00000K111D00NI011871MI0GO000000FQ00N@0111MI00N11H?11LOH000NP01E0K000C1MQ111111M00>D?1P310000000QQJ1MI0000111A1E0311140000000000?111?11@I0>1A0140031A00N111N11D00010011HC1E000C1I1N1PBHGKI0K96111A00K11@1N1P0F1E0?18711M00311111>1A0@BA0>1150000?1A0>11010CD00001M00000CP01@B1@B1MQQ00000000QQQQQJPN1PNP0GOH0?4GH00OOOO00PN1PN11111PNQQ10011500?PN1PCI00F1PNNN1@?P1000CPN1P100001PN1OOPN1100?1AC1P1@000P000000CN500NN0B1PBD0001PNQ1Q11E000N10K1AN1000E0NMQJ500000NN0B10N1000000000000000>1@>10C100000000000NH000JP0101E00111L31000NN0000001@1L000FQJ11000N10000001PQI00000000000CNH0000?11QQ1QQ1QQ1Q101Q11Q11Q11QQ1QQ1Q1QQ11Q11Q1Q11Q1|5^468,554!1^540,216!7^540,264,3!9^396,108,1,0,18,6,1,0,-1!9^396,108,1,0,17,6,1,0,-1!7^420,276,3!7^456,240,0!6^372,348,0,0,1,NaN!0^480,108!0^492,108!0^504,108!0^492,120!0^492,132!0^504,120!0^516,108!0^252,132!0^252,144!0^240,144!0^240,132!0^228,132!0^216,132!0^240,156!0^228,144!0^468,468!0^468,456!0^480,444!0^480,456!0^492,444!0^504,444!0^492,444!0^492,456!0^480,468!0^216,276!0^216,264!0^216,252!0^228,252!0^228,264!0^240,252!9^540,240,1,0,17,11,1,0,-1!9^540,240,0,0,18,17,1,-1,0!0^678,174!0^690,186!0^690,198!0^702,198!0^702,210!0^714,210!0^690,210!0^678,198!3^372,228!10^300,354!4^504,186,1!0^390,474!0^402,474!0^402,498!0^390,498!0^390,486!0^402,486!7^648,312,3!9^156,456,1,0,6,18,0,0,0!9^156,336,1,0,6,14,0,0,-1!3^156,396!0^78,438!0^90,438!0^78,450!0^90,450!0^102,450!0^114,450!0^102,462!0^114,462!0^126,462!0^90,372!0^78,372!0^78,360!0^90,360!0^102,360!0^114,348!0^102,348!7^84,378,1!6^228,180,3,0,1,NaN!3^732,348!9^228,192,1,0,9,8,0,0,-1!12^228,216!7^732,348,2!2^84,384,0,1!9^264,276,0,0,11,11,0,-1,0!11^120,174,444,120!9^180,456,1,0,7,18,0,0,0!7^618,408,3!7^600,408,3!7^582,408,3!7^624,312,3!7^600,312,3!0^678,186!7^612,186,1!7^636,186,1!7^216,420,1!7^240,420,1!7^264,420,1!7^240,288,1!7^252,288,1!7^156,216,3!7^144,216,3!7^372,396,3!7^396,396,3|http://i281.photobucket.com/albums/kk203/bluesrunthegame\bickback.png|http://i281.photobucket.com/albums/kk203/bluesrunthegame/bickp.png
sorry, it was rather useless.
I'd recommend a few things:
A little colour to indicate types of paths, enemies, etc.. in the standard game, it's easy to differentiate on the fly due to the colour scheme. With a black and white image it becomes more trial and error which detracts from the initial play.
Just a few plashes of colour here and there - a la Sin City - would be enough.
Also, you need to make sure the edges of your image line up properly with the tiles, or moving about is going to be awkward and frustrating.
Hidden passages could use a dotted outline, or some indication of where the edges are, otherwise they're just a nightmare to navigate.
I'd recommend trying again, the image *is* very good. Shame to let that talent go to waste.
I'd recommend a few things:
A little colour to indicate types of paths, enemies, etc.. in the standard game, it's easy to differentiate on the fly due to the colour scheme. With a black and white image it becomes more trial and error which detracts from the initial play.
Just a few plashes of colour here and there - a la Sin City - would be enough.
Also, you need to make sure the edges of your image line up properly with the tiles, or moving about is going to be awkward and frustrating.
Hidden passages could use a dotted outline, or some indication of where the edges are, otherwise they're just a nightmare to navigate.
I'd recommend trying again, the image *is* very good. Shame to let that talent go to waste.
2008-12-22
SOME1 GIVE ME THE DEMO
lol some1 give me the demo so i can figure out how to do it
2008-12-22
cool 5/5
wow.
2008-12-22
so awesome
lol i think you can guess what i'm going to rate it
2008-12-22
Wow
Atob nailed it. 3.5 up cosidering how long it took you to make.
2008-12-22
AAAMAAAAAAAZING!!!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
2008-12-22
I agree with atob
however i havent seen anyone put that much detail into the image of an image map,
4aved for me
4aved for me
2008-12-22
I played it first
Then realised it needed nreality, and now my nreality wont frigging work...blah
2008-12-22
IM DONE
CHECK YOUR PM
sorry bout it on this map but needed to get your attention
sorry bout it on this map but needed to get your attention
-nDeavour
Btw I worked hard on the ded and want to clear things up about it;sorry if I am bugging you
I only used a program for the words/font on the name because I couldn't come up with a design I liked, so I tinkered around with darkness and got the font.
Btw I worked hard on the ded and want to clear things up about it;sorry if I am bugging you
I only used a program for the words/font on the name because I couldn't come up with a design I liked, so I tinkered around with darkness and got the font.
2008-12-22
Ha
well can you check out my latest map?
The clock just struck 12 where I live...
The clock just struck 12 where I live...
2008-12-22
alright
i guess i really have no cause for complaint...
i just kept going to a new map and seeing "please check out my maps" or something to that effect.
forget it.
i just kept going to a new map and seeing "please check out my maps" or something to that effect.
forget it.
2008-12-22
Err this is so hard
I'm really sorry,but I need direction...I really don't want to mess up...
2008-12-22
pmd you back
and I think its okay to advertise as long as the person says its okay.
I do.
I do.
2008-12-22
oh, and,
to clear up, i'm talking to endeavor. not palantini.
2008-12-22
hey
would you please stop advertising on every hot map?
it's just-- i don't know. just stop. people play your maps anyway.
it's just-- i don't know. just stop. people play your maps anyway.
2008-12-22
Goddarn it
No one has submitted a map for like ever lol.
Can I please submit one? :P
*Palantini scratches his neck, then his nose, and finally his back...he is itchy to release a new map, especially since its a ded to Nding*
Can I please submit one? :P
*Palantini scratches his neck, then his nose, and finally his back...he is itchy to release a new map, especially since its a ded to Nding*
2008-12-22
Ya know what?
Screw this.
I'm making a ded for you. PM me all the specifications and I'll try and release it tomorrow
I'm making a ded for you. PM me all the specifications and I'll try and release it tomorrow
2008-12-22
That was worth the three
weeks of effort. 5aved.
2008-12-22
Pretty solid.
I tend to agree with atob somewhat. The gameplay is a little lackluster and the image makes it somewhat difficult to maneuver, but at the same time, the really well done image makes it extra fun to play. I'm unsure what my final verdict is.
2008-12-22
100% with eganic
;(
GokuDB
...