NUMA

buoy

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Author beethoveN
Tags action author:beethoven everything fun playable unrated
Created 2008-12-08
Last Modified 2008-12-08
Rating 1 more votes required for a rating.
Map Data

Description okay, this is officially my signature style, but I'm trying to incorporate it into larger maps. please give suggestions, tips, hints, and RCE

for those who want to know more about my style, it only has slanted diagonally but not perfectly diagonally, only 2, 3, 6, 7, e, d and 5 blocks allowed.

Other maps by this author

Thumbnail of the map 'cramped' Thumbnail of the map 'spacked' Thumbnail of the map 'UNFINISHED' Thumbnail of the map '_acked' Thumbnail of the map '_amped' Thumbnail of the map 'cramped 3x3'
cramped spacked UNFINISHED _acked _amped cramped 3x3

Comments

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Wow

This style really doesn't work for a big map. Obviously, since the gold is overkill on a small map, it's insanely overkill on a big map. And it's not just that you put so much in, but that it's not even all worth getting. Take the top left, for example. Who would get all the gold on the 3 slanted surfaces on the top? That's poor placement in addition to spam. But anyway, I'll give you my advice on gold in a bit. Even besides the gold, the map feels very poorly structured. The tileset is very weak, IMO, and it feels like the enemies and bounceblocks were just thrown in here and there. It all seems incredibly aimless.

So here's what you need to work on:
- Enemy placement: Chill out. You don't need one of every type. More importantly, you don't need 2 per section. Put a shooting enemy here, another one there, add in a zap drone, and do anything else you want to with mines. Keep it simple, make each enemy effective, and give each enemy a unique purpose.
- Gold: Here's one way you can put gold in. Either as you're making your level or once you've made it, think about where you want the player to be required to go. In this case, you picked the top room with the exit switch. Fine. Then pick other parts of the map where you think the player should be rewarded for going. That's where you put gold. For example, I would put gold on the corner on the underside of the platform that you start on. And then another patch below the thwump, in the little hole formed by the tileset. Maybe another patch in the top left, in the alcove between the gauss and the laser. Make it purposeful like that. Does that help?
Demo Data

I KNOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Way

too much gold, IMO.
Demo Data

what do you mean?
And you didn't really use the tileset a lot with the objects. But it was fun to play. 3/5.

thanks

like

put it in corners. put more in the harder to get gold than the easy gold. like if its easy put like 5 if its hard put somethig like 5 - 20. or more idk. try that.
but had too much gold....

just because the gold.. 4

.
Demo Data

hey, how should I have gold? I have trouble with that

lil faster

and after a while thers no lag.
Demo Data

Bam beat it

30th try. if there wasnt that much gold i was gunna give a 5
but 4 should do nicely really good spots for every enemy besides the chaser drone hes useless.
Demo Data

Dont put so

much gold it lags like shit

great, now rate, and I did make it my self