first race
Author | 012 |
---|---|
Tags | author:012 playable riobe unrated |
Created | 2008-10-11 |
Last Modified | 2008-10-11 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | not very flwy open, i want riobe to comment |
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2008-10-11
God
you wanted Riobe, you got Riobe. Lots of Riobe.
PS--good advice
PS--good advice
2008-10-11
i made a map:)
:)
2008-10-11
Hello Grapefruit.
Welcome.
I have 1 question. Why Riobe?
I have 1 question. Why Riobe?
2008-10-11
hello
im new :)
2008-10-11
Ok
I found my advice.
Make sure the flow isn't just loops. Try to make up your own unique flow.
Make sure the path is good, and that you don't have to slow down in the air. Especially in the beginning where you have to slow down. Some one-ways could have easily avoided that problem.
Come up with a unique gold placement. In patches of gold instead of it cluttered all over the map.
Instead of putting doors around drones, you could just replace the last number for the drone code with NaN. That's a bit more complicated though.
Don't clutter. Ever.
Come up with a theme, and stick with it.
Try not to place useless enemies, make it so that you barely escape with your life, or make it so if you mess up, you get shot or something.
If you put launchpads in a race, make it so that it doesn't kill you.
Put mines in better places.
Don't put switches under gold, it doesn't look aesthetically good.
Make it so that you never have to turn around manually.
I suggest using your own tiles.
Try actually adding enemies in.
Make the path much more obvious. Don't make it super linear, but make it so that you have to think a little, but not too much to find the flow.
I feel that with this advice, you could be a great race maker. =)
Hope that helps.
Make sure the flow isn't just loops. Try to make up your own unique flow.
Make sure the path is good, and that you don't have to slow down in the air. Especially in the beginning where you have to slow down. Some one-ways could have easily avoided that problem.
Come up with a unique gold placement. In patches of gold instead of it cluttered all over the map.
Instead of putting doors around drones, you could just replace the last number for the drone code with NaN. That's a bit more complicated though.
Don't clutter. Ever.
Come up with a theme, and stick with it.
Try not to place useless enemies, make it so that you barely escape with your life, or make it so if you mess up, you get shot or something.
If you put launchpads in a race, make it so that it doesn't kill you.
Put mines in better places.
Don't put switches under gold, it doesn't look aesthetically good.
Make it so that you never have to turn around manually.
I suggest using your own tiles.
Try actually adding enemies in.
Make the path much more obvious. Don't make it super linear, but make it so that you have to think a little, but not too much to find the flow.
I feel that with this advice, you could be a great race maker. =)
Hope that helps.
greenblack
UMM