Cubic Centrifuge
Author | Arona_Daal |
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Tags | action adclimber author:arona_daal mines playable rocket unrated |
Created | 2008-09-28 |
Last Modified | 2009-02-03 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | Played around with tile patterns. |
Other maps by this author
Comments
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2008-09-30
i absolutely *love*
the 2 pieces of gold second from lower right. i like games that involve both action and the occasional puzzle (think half-life), and this was a fun addition. like the tileset. err, meh otherwise. 4/5
2008-09-28
Even faster.
190:35791394|107405858|107374182|107374182|107374182|16917030|17895697|17895697|17895697|17895697|17895697|17895697|17895697|17895697|17895697|17944849|17895697|17895697|17895697|17895697|1118481|0|2236928|35651584|35791394|34|0|0
2008-09-28
Faster Speedrun
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Demo Data |
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2008-09-28
Speed run
cool map fun
Demo Data |
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2008-09-28
Okay, heres the link.
I aded some thwumps and rejigged the lauchpads, hopefully it works, If not, youve proved me wrong :P
Cubic Centrifuge [nmaps.net]
Cubic Centrifuge [nmaps.net]
Ill give you a link to my version soon.
2008-09-28
Okay, specific tips
>Put the exit in the bottom middle section, so that the jumper isnt that necessary, it seemed too hard comapred with the rest of the map.
>Ditch the floorchasers and the centre rocket, and put rockets in the top and bottom sections.
>Place the bouncepads more effectively.
Ill make a version on debug version and give you a link, see wat u think :P
>Ditch the floorchasers and the centre rocket, and put rockets in the top and bottom sections.
>Place the bouncepads more effectively.
Ill make a version on debug version and give you a link, see wat u think :P
2008-09-28
It does have its moments
The gauss was fairly well placed, and the rocket did a fair job at keeping up the momentum. But was the floorchaser section really necessary? I appreciate it adds difficulty to the jumper but sometimes they catch him unfairly as he brushes past the corner of a wall mid wall-jump. And only the centre bouncepad had any necessary role imo. But its still alrite, just needed a bit more polish imo. Id still like to see a demo for the bottom section :P
2008-09-28
Not that good imo
Id like to see a demo on how to get that bottom gold. Its solid enough, but it really feels like the gameplay was shoehorned into the concept. Imo, the rocket was placed there more for effect than gameplay. I cant give this more than a 3.
eganic
that was clever