NUMA

Take my hand as we go down and down.

Thumbnail of the map 'Take my hand as we go down and down.'

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Author autosurfer
Tags author:autosurfer jumper-ish playable rated
Created 2008-09-26
Last Modified 2008-09-29
Rating
4
by 8 people.
Map Data

Description Map ded to Meta_Ing for the fastest demo on my preview map What A Waster.
Enjoy as I did.
If you have a chance please visit the map http://nmaps.net/126599

Other maps by this author

Thumbnail of the map 'First  We Take Manhattan' Thumbnail of the map 'Roadkill' Thumbnail of the map 'Goodbye Blue Sky' Thumbnail of the map 'Have you fed the fish?' Thumbnail of the map 'Clouds up' Thumbnail of the map 'What a Waster'
First We Take Manhattan Roadkill Goodbye Blue Sky Have you fed the fish? Clouds up What a Waster

Comments

Pages: (0)

love the tileset.

not too sure about the gameplay though.......
3

hahaha

You're right Meta_Ing, I'm wrong and I'll change the description, thanks for the comment!
I got the fastest AGD on What a Waster. Spudzalot got the fastest on Clouds up.

Slow

completion. Pretty fun.
Demo Data

Strange

Didnt like the first mines though
4

Lol

Same things happening to me atm. It comes back on later tho.

Oops :0

Don't know how that happened :P
Sorry for triple post.

Gah,

my NReality won't work. I type in the map number, but it doesn't load up. Grrr >:S
I'll play this when it starts working again though ;)
I'm constantly waiting for your next Countdown map - have you stopped making them or something?

Gah,

my NReality won't work. I type in the map number, but it doesn't load up. Grrr >:S
I'll play this when it starts working again though ;)
I'm constantly waiting for your next Countdown map - have you stopped making them or something?

Nice

fun map, demo isn't perfect by any means, but neither am I so... first jumps not a problem, getting that door switch took some patience though. Laser at the end didn't seem to have much of an effect.
Demo Data
Demo of the beast.

i did like the tileset

sorry

i disagree. the mines were too hard to get in one pass, so i couldn't really AGD well. it got old anyway. NR

thanks

I appreciate your comment youngerkid.
the tileset, and the simplicity. the flow is nice, but it feels too artificial, too clinical. i like the mines. the gauss at the end feels out of place. i think you should have placed a rocket and the exit switch at the bottom of that compartment, and the door at the top. 4/5