NUMA

Everyday Paranormal Experiences

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Author RandomDigits
Tags author:randomdigits medium mine-jumper mines playable rated
Created 2008-09-06
Last Modified 2008-09-06
Rating
3
by 9 people.
Map Data

Description Well, following two suggestions from RadiumFalcon [nmaps.net], I made this mine-jumper in two days and a half (!).

I quite like how it turned out, and so I dedicate this level to him... and the raspberry plant whose shape inspired the tiles ;)

Feedback, ratings and everything else would be wonderful. :) such as getting an AGD, playing some of my other maps, explaining your rate, telling me if you think I should remove the trapdoor triggered at the top of the gold room...

Other maps by this author

Thumbnail of the map 'The Law Of Probabilities' Thumbnail of the map 'Thwumped Up' Thumbnail of the map 'God's Masterpiece,' Thumbnail of the map 'Wipe Off The Rust' Thumbnail of the map 'The Great Big Ninja In The Sky' Thumbnail of the map 'The Lack Of A Name'
The Law Of Probabilities Thwumped Up God's Masterpiece, Wipe Off The Rust The Great Big Ninja In The Sky The Lack Of A Name

Comments

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NOOOOOOO

I WAS SO CLOOOOOOOSE!!!
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AGD

Third try today ^__^
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I tried to have the gold contrast with them, but I'm thinking now this pattern would be better on a more mechanic/less organic looking map...

Well...

All of it, really. When I try to think about how I personally would have done the gold, I'm not sure. All I know is I don't like the current look of it. Sorry I can't offer more there.

Yeah.

I think making more maps but still working on them over a period of weeks or months is probably a better strategy.

The two gold at the bottom of the first jump were for aesthetics... But they are useless.
Which gold should have been more ordered?

AGD

The best part about this map is that most of the jumps are interesting. To name some: the first jump, all the jumps in the 2nd switch area, and all the jumps in the 2nd door area. However, the perpendicular jumps off of 3/7-tiles are boring, and I don't like having to go around again if I want to get the gold (but at least you put that other trapdoor there - a good move IMO).

Also, the placement of some things seemed to be a bit off to me. In terms of gameplay, I don't like the gold to the right of the first switch, or the gold above the exit. It's easy to get, it just takes time. In terms of aesthetics, I can understand the randomness in the mines, but it seemed like the gold should have been more ordered to me. And what's up with those two pieces at the bottom of the first jump?

Overall, I liked it, but it's got some notable flaws. squibbles's last sentence, basically. 3/5
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and I didn't like that first trap door trapping me out when I overjumped whilst getting the top gold...

Overall a fair effort though, and certainly above average.

3/5.
all the rest of it is generic. it lacked depth.

Hmm

Quite fun. Good aesthetics too. 4aved.

That "IIV"

was supposed to be an arrow.

Seriously, if that wasn't a snipe, please explain how I could make it better. I want as many different people to comment as there are rates (or more).

Thanks,

Me

Tip slowly

over the side and immediately wall-slide down then fall to the left.
(sniped! :DDD)
I
I
V
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BTW

I a might have rated 4. I can't remember sorry >_<

I enjoyed it.

I had a lot of fun with this, me being a sucker for mine-jumpers. The variety of jumps was refreshing and I am a big fan of misty mines ;D

My only complaint is that the gold was too square for this map imo. I think the gold should have been more lumpy/random like the gold room. 2.5 days is perfect for a mine-jumper this high in quality. Great job.

4.5^

ok

placement of mines/gold didn't fit the tiles well. Made the gameplay a bit awkward. Good effort though!!
Demo Data

Rated 4/5

Comment coming soon ;D