Crazy
Comments
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2008-08-18
one more thing to add to that from me
putting the doors around the exit like that makes it cheatable to get to and therefore makes no need for the other keys.
Ex:
Ex:
Demo Data |
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2008-08-18
Cool
For a first map, this is good. Here are some tips.
1.Dont enemy spam. Making a few enemies but putting them in strategic places makes a map funner.
2.Dont object spam. One door to stop enemies or two to make a completely safe spot from either side is all thats needed per zone. 4 is just ridiculous, has no uses, and just increases loading time.
3.Make a cool tileset. The more complex (or simple, depending on views) the tileset, the more potential a map has.
Other than that, its cool. Gameplay is nice, but the doors pretty much make the enemies ubiquitous. Ill give it a 3.
1.Dont enemy spam. Making a few enemies but putting them in strategic places makes a map funner.
2.Dont object spam. One door to stop enemies or two to make a completely safe spot from either side is all thats needed per zone. 4 is just ridiculous, has no uses, and just increases loading time.
3.Make a cool tileset. The more complex (or simple, depending on views) the tileset, the more potential a map has.
Other than that, its cool. Gameplay is nice, but the doors pretty much make the enemies ubiquitous. Ill give it a 3.
eganic
hey flames