NUMA

WOWWOOWO!!!!!1!!!1!

Thumbnail of the map 'WOWWOOWO!!!!!1!!!1!'

Hover over the thumbnail for a full-size version.

Author blackson
Tags action author:blackson rated
Created 2008-08-10
Last Modified 2008-08-10
Rating
4
by 24 people.
Map Data

Description This one is so much better then my last one. I don't know what the deal was with all the ratings, but I'm not complaining :D

If you liked that one, you'll love this one.

(Great for speed running)

Other maps by this author

Thumbnail of the map 'Sunbeam Giant Bread' Thumbnail of the map 'Failure to kill yourself' Thumbnail of the map 'Blah.' Thumbnail of the map 'BLAAAAAH!!!!!!!' Thumbnail of the map 'Final breath' Thumbnail of the map 'WAWAWAWAWA!!!!11!!!one!!'
Sunbeam Giant Bread Failure to kill yourself Blah. BLAAAAAH!!!!!!! Final breath WAWAWAWAWA!!!!11!!!one!!

Comments

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Slow and steady

wins the AGD. yea it;s a pretty slow AGD but whatever. Very Fun map, nice placement and I liked the launch pads. 4/5
Demo Data

I'm afraid

that I'm with atob on this one. Its not a bad map by any means, but there just isn't that _oomph_ that makes me want to keep playing it.

4 / 5

I liked this more than the previous too: enemy placement in some point is quite evil (in a good way) and makes AGD an entertaining challenge. This is also slightly less standard than previous
Demo Data

Not bad

not bad at all, i like the floorguards.

4/5

Haha.

:D

Perks

of the job.

Meh.

That's not fair lol.

...

Why'd you delete it? Ha.
was so well received because the space was used absolutely flawlessly. While the design was very generic, nothing was wasted.

It was a perfect linear map. Not too long, not too short, plenty of room for slow or speed runs, a good use of a pre-Nreality code mod.. it was just right.

This one is much less fun. It suffers from the same design flaws (in that it could have been built by pretty much any experienced author), but it's lacking in what made the last one *just* right.

No truly thrilling moments (like the free fall to the jumpads in the last), there's nothing snappy about it (nowhere near as addictive as the last) and the overall experience can be pre-empted with a glance at the thumb.

Decidedly average, imo.

I'd

love to be able to delete my comments =p.


(Yeah I saw that)
I certainly do like it more than the last one. I liked most of the object placement, and generally the gameplay seemed pretty well executed. 4.49 rounded down (Just that I don't think I could call it completely "flawless".)

Aww.

4

i agree,

blackson, while your last map was generic, and honestly didn't deserve its many ratings, i thought that this one was nicely executed. the flow was probably the best part - it wasn't smooth, but it certainly worked well. it just had the magic about it. the mines were fine, and i loved the bounceblock placement. enemy placement was good as well. 4.2/5 this one was *way* better.
but the rest was fine. 4/5.

Ps. I hate the mines, it killed me when I was getting to the goal I cant mine+rocket dodge.

AGD

-2
Demo Data