Comments on "Climbing Down"
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2009-02-16
Ultra-Super-Amazing!!!
It's great!!!It's great!!!It's great!!!How many ytimes I say this it won't be enough.5aved.AGD:
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2009-02-16
5/5
Flawless! This map is so funny. I guess if there is an enemy, if will not be so much funny like this.
I loved it.
AGD:
I loved it.
AGD:
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2009-02-16
Nah, this is a Korma
Kormas don't need spice to taste nice. It's the complexity of the jumps rather than the tiles which draws me in.
2009-02-16
An AGD's
not that hard. I would have a demo, but there's one jump which, for some reason, I just keep missing. I don't know why. Not your average mine-jumper, though. I like the abstractity (abstractness. I just like the sound of abstractity, even though it's not a word) of the tileset. Favorated. 4/5, because I like the map, but it doesn't have quite enough spice for a mine-jumper, IMO.
I got the AGD. It's not the fastest, but it's an AGD. And also; the first trapdoor is not needed. I'm not saying that you should get rid of it, but I'm just saying that you can complete the level without it.
I got the AGD. It's not the fastest, but it's an AGD. And also; the first trapdoor is not needed. I'm not saying that you should get rid of it, but I'm just saying that you can complete the level without it.
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2009-02-16
very fun
puzzly at times... all around great! :)
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2009-02-16
All minejumpers should be like this
> Relatively easy to complete, but challenging to agd.
> Simple, consistent aesthetic to complement the gameplay.
> Unique atmosphere and cerebral gameplay.
Honestly, this is pretty flawless to me. And I'm glad you never added an enemy, that would have been a great disservice. 5aved for future reference.
> Simple, consistent aesthetic to complement the gameplay.
> Unique atmosphere and cerebral gameplay.
Honestly, this is pretty flawless to me. And I'm glad you never added an enemy, that would have been a great disservice. 5aved for future reference.
2008-06-07
empty worked excellently
imo
2008-06-07
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I tried to use a chaingun (my favorite enemy, ofcourse)
But the chaingun fire was blocked very easily by the trapdoors.
A laser wouldn't be good, because you would have to wait..
Gauss would obviously suck..
And rocket is too iritating in some jumps..
Mayby floorgaurds? xD =P
I made it empty. I wanted to make drone paths.. and that would be the best idea.. but I didn't. Why?
Because my demos are too slow. And I would TIME the drones very badly.
But the chaingun fire was blocked very easily by the trapdoors.
A laser wouldn't be good, because you would have to wait..
Gauss would obviously suck..
And rocket is too iritating in some jumps..
Mayby floorgaurds? xD =P
I made it empty. I wanted to make drone paths.. and that would be the best idea.. but I didn't. Why?
Because my demos are too slow. And I would TIME the drones very badly.
2008-06-07
Adding an enemy would have been good.
but I can't think of were to put it? :/
Anyways, really solid job!
Anyways, really solid job!
2008-06-07
Agd
In Nreality.
Really nice map 5/5aved
Really nice map 5/5aved
2008-06-07
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Nice AGD.
But it can be faster =P
I never was good in speed. I take my time. ^^
But it can be faster =P
I never was good in speed. I take my time. ^^
2008-06-07
Fast AGD
:D
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2008-06-07
AGD
Yep, thats the route.
I know some tricks in this map, so I dont it a bit faster. ^^
I know some tricks in this map, so I dont it a bit faster. ^^
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2008-06-07
AGD
figured it out :D
5aved
5aved
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2008-06-07
How do you get agd?
i down know where to go...
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drikam
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I often make some useless trapdoors and you always find something which teaches me. Thanks, Why_Me.