NUMA

The Labyrinth :: Artificial Evolution, Adaptable Intelligence

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Author condog_111
Tags adapt author:condog_111 evolve image image-map learn playable puzzle rated think
Created 2008-03-09
Last Modified 2008-03-09
Rating
4
by 7 people.
Map Data

Description Run down the corridors, stumble blindly on through the everchanging paths of the labyrinth.
But you cannot escape.
It can think. It can adapt.
It can learn. It can evolve.
It does not willingly release those it ensnares.
It needs to feed.
It is very much alive.
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Inspired by "Fire Exit" by Slepnev, one of my favourite maps ever.
http://numa.notdot.net/map/24254
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Use Unreality's expansion. http://metanet.2.forumer.com/index.php?showtopic=19543

Sorry to those who commented on this map before. I forgot the images. >_<

Other maps by this author

Thumbnail of the map 'Abritrary Alliance' Thumbnail of the map 'Broken Bottles; Broken Dreams' Thumbnail of the map 'Reality's Broken, Not Me' Thumbnail of the map 'Against the Grain' Thumbnail of the map 'The Soundless Symphony; A Last Stand' Thumbnail of the map 'Dynamic Progression'
Abritrary Alliance Broken Bottles; Broken Dreams Reality's Broken, Not Me Against the Grain The Soundless Symphony; A Last Stand Dynamic Progression

Comments

Pages: (0)

And that basically ruins the map for me. Nice imagework, though. Reminds me of Wolfenstein.

Wayyyyyy to long.

And difficult. But too awesome.

It's interesting.

I think just waaaaaaay too long. It sucks to make it through about 4500 frames and die, and have to start over.

4.5

long waits with thwumps.

Demo

I hate myself for forgetting the images...
Demo Data