6 to 1 KRADDA
Author | grawphyl |
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Tags | author:grawphyl dda kradda rated |
Created | 2008-02-16 |
Rating |
4 by 9 people.
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Map Data | |
Description | very, very simple kradda |
Comments
Pages: (0)
2008-02-16
Hey grawphyl
hi it's the guy wjo made trap door terror can u do me a favor just include my map name in your desscription please.
2008-02-16
Gave you 5/5 to get your attention
the map is good too, but i would have given a 3.5/5
2008-02-16
Hey grawphyl
THis is geetakingle. I was thinking a lot on the Bounce Block challenge 3, and you can begin like this
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000100000000000000000000001000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001110000000000000000000000000000000000000000000000000000000000000000000000111111111111100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^732,564!1^720,504!1^696,120!12^708,216!12^720,216!12^732,216!12^744,216!12^756,216!12^696,84!12^708,84!12^708,84!12^720,84!12^732,84!12^744,84!12^768,84!12^756,120!12^756,132!12^744,156!12^720,156!12^732,156!12^756,144!12^744,120!12^744,108!12^732,96!12^744,108!12^744,156!12^744,168!12^684,228!12^684,192!12^672,180!12^672,168!12^672,204!12^684,204.
Its crude, but the idea is after bouncing off the first block, you have to double jump sideways to get an important switch. But you could make it seem like an alternate route, and set a "main" route like a decoy. So after they follow the main route, they'll get stuck because the didn;t take the second block. A trap could be used to prevent backtracking. Think about it. Also i dont know there is a triple jump, but will try to work on it.
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000000000000000000000100000000000000000000001000000000000000000000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001110000000000000000000000000000000000000000000000000000000000000000000000111111111111100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^732,564!1^720,504!1^696,120!12^708,216!12^720,216!12^732,216!12^744,216!12^756,216!12^696,84!12^708,84!12^708,84!12^720,84!12^732,84!12^744,84!12^768,84!12^756,120!12^756,132!12^744,156!12^720,156!12^732,156!12^756,144!12^744,120!12^744,108!12^732,96!12^744,108!12^744,156!12^744,168!12^684,228!12^684,192!12^672,180!12^672,168!12^672,204!12^684,204.
Its crude, but the idea is after bouncing off the first block, you have to double jump sideways to get an important switch. But you could make it seem like an alternate route, and set a "main" route like a decoy. So after they follow the main route, they'll get stuck because the didn;t take the second block. A trap could be used to prevent backtracking. Think about it. Also i dont know there is a triple jump, but will try to work on it.
2008-02-16
i liked the bottom left launchpad
it surprised me, and the ending was pretty sweet too.
2008-02-16
less gold delay
less launchpads. and try not to let the rockets join. 2.5.
cheated demo.
cheated demo.
Demo Data |
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mario4
Cool!