NUMA

Jay-walk

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Author Jaylevs
Tags author:jaylevs race-ish unrated
Created 2008-02-05
Rating 5 more votes required for a rating.
Map Data

Description I was just trying to make a decent level, what can I say. You gotta try this!



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Other maps by this author

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Cozmik 'Taters Suicide Mission DNA Luxury cruse non-stop to death H20 02

Comments

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A few tips:
- Don't hide items behind other items, especially gold. Exceptions: If those double thwumps were used repeatedly, that'd then become a theme and then be okay. Another exception is hiding trapdoors behind them which do something unexpected, like redirect drones.

- The trapdoor at the end of the mine jump is unnecessary and it's possible to pass underneath it. Just expand the tile right next to the mine so there's no space.

- Align the two gausses (so a vertical line could connect them) or just use one.

- Try using a particular theme. This map has no cohesion and feels like a bunch of random tricks and moves thrown together.

- The mines could be placed better (to be more challenging while still not posing much of a threat).

Hope I helped.
Demo Data