NUMA

Beware the Serpent's Bite

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Author Life247
Tags author:life247 dda kradda locked-door rated
Created 2007-12-31
Last Modified 2011-05-18
Rating
4
by 7 people.
Map Data

Description made when inspired by Cryptic's Hero of the Mine. http://numa.notdot.net/map/112521
and all other recent locked door powered ddas.

500 frames, locked door powered, kra, did in a couple hours.

my own map.

use/abuse welcome.
please cite if used.

last map of 2007.

EDIT: ded to PsychoSnail from his demo in http://numa.notdot.net/map/112008

Other maps by this author

Thumbnail of the map 'Scribble' Thumbnail of the map 'The Weight of Suffering on a Heavy Heart' Thumbnail of the map 'To Reach is to Fall' Thumbnail of the map 'Void the System' Thumbnail of the map 'Without Retaliation We Won' Thumbnail of the map 'Illuminated'
Scribble The Weight of Suffering on a Heavy Heart To Reach is to Fall Void the System Without Retaliation We Won Illuminated

Comments

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in the beginning, and the rocket looked like a snake eye, so I stuck with a snake theme. I was going to add exits all along the 'tail' but the ninja didn't set them off, so I just stuck with two.

didn't know about the multiple doors. thanks.

the snake theme is also why there was one main path.

sorry about the inconsistent speed. didn't seem like a problem to me.

Cheers!

Inspiring, am I? Heh. Thanks, man.

I love locked door propulsion, though I have only used it in HotM. One thing that I really like about it is that a single door can be used multiple times and in both directions. Try to implement that, as it's a cool effect.

Although the beginning of this looked a little cluttered with so many doors, the rest had nice spacing. This map had some nice close calls, both for the ninja and for the rocket. The pacing seemed a bit inconsistent. At times the rocket stayed tight to the ninja, but then he would charge off until the rocket caught up.

The problem with cavern DDAs is that you know right off the bat where the ninja is going to go. It would have been nice to see more rocket-through-walls or rocket tunnels in this. Why were there two exits?