NUMA

Without Retaliation We Won

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Author Life247
Tags author:life247 chaingun-drones dda kradda laser-drones rated zap-drones
Created 2007-12-17
Last Modified 2007-12-17
Rating
4
by 12 people.
Map Data

Description my own map.
use/abuse welcome.
please cite if used.

press one.

a 1000f multienemy kradda inspired by LordofPeanuts-Stuff http://numa.notdot.net/map/102278

except I used other propulsion.
no gold delay, launchpads, normal doors.
3 chainguns, 3 lasers, 4 chasers, 3 rockets, 3 gun turrents.

I regret thet they conjoin, but alas.
the mine is to show you the halfway mark.

Other maps by this author

Thumbnail of the map 'My First DDA' Thumbnail of the map 'Geode Jewels' Thumbnail of the map 'Scribble' Thumbnail of the map 'The Weight of Suffering on a Heavy Heart' Thumbnail of the map 'To Reach is to Fall' Thumbnail of the map 'Void the System'
My First DDA Geode Jewels Scribble The Weight of Suffering on a Heavy Heart To Reach is to Fall Void the System

Comments

Pages: (0)

5/5. Its like everything!

@ Cryptic

if you see my last DDA, I like to use chasers in massive amounts.

Well done.

What I really liked in this DDA was the blend of propulsion. It never felt like there was too much emphasis on trap doors. I also like how you used the one-ways.

As to the close calls, I thought they were fine. Clearly the emphasis was not on the rockets, and there's nothing wrong with that. As with the propulsion, there was a good blend of enemies and close calls. However, I didn't think the zap drones added anything to the map. They just bopped around.
what everyone else said, i don't enjoy kra's that much.

at the moment

I'm not too fond of kras, but it is really about close calls of the ninja to enemies and the rockets to trap doors, not the ninja to the rockets.

Nice.

But it wasn't mind blowing enough. YOU HAVE TO BLOW MY MIND! I like the clode calls in the top left with the lasers but otherwise, wasn't the best.

3.5

Nice.

As a multi-enemy: Pretty good close calls. I liked it.
As a kradda: Needs more close calls: the rockets need to go through the walls more often, and the rockets need to get closer to the ninja.

Overall, I think this is a pretty good dda, especially since it's a multienemy kradda. Just work on the kradda aspect of it.
4/5.