As much fun as it probably was to make this, I see little improvement over your first DDA. While it was good that you were able to use more trap doors, there is still a heavy reliance on launchpads. There was also, much like the first one, an utter lack of close calls.
I did notice some experimentation with gold delay. Keep in mind that excessive gold delay is generally frowned upon, and it is sloppy when there is more gold available than the ninja collects, as can be seen in the upper right section.
I do really like your work with tiles and your artistic flair. I hope to see some more technical DDAs from in the future.
Cryptic
Little improvement
I did notice some experimentation with gold delay. Keep in mind that excessive gold delay is generally frowned upon, and it is sloppy when there is more gold available than the ninja collects, as can be seen in the upper right section.
I do really like your work with tiles and your artistic flair. I hope to see some more technical DDAs from in the future.