NUMA

Gold Miner

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Author LLCoolDave
Tags author:llcooldave playable puzzle rated
Created 2005-07-17
Last Modified 2005-07-17
Rating
4
by 8 people.
Map Data

Description They said gold delay is for DDA only? I don't think so.

If you found this to be too easy, here's a version with less gold on the mines. Every intersection is still doable, though a lot harder now: http://thps3.net/goldminerhard.txt

Warning: Long loading times/Might run slow for you

Other maps by this author

Thumbnail of the map 'Principles of Binary Addition in N' Thumbnail of the map '8 Bit Adder' Thumbnail of the map 'Daddy needs a new pair of shoes!' Thumbnail of the map 'One-Way-Maze' Thumbnail of the map 'N-Filtration: Part 1 - Clifftop' Thumbnail of the map 'Speedtest 1'
Principles of Binary Addition in N 8 Bit Adder Daddy needs a new pair of shoes! One-Way-Maze N-Filtration: Part 1 - Clifftop Speedtest 1

Comments

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nice idea

interesting, but not amazing

It's a good idea...

But the loading time kills it. It really does.

Oh, yeah...

And THIS isn't a playable map with gold delay:

http://numa.notdot.net/map/2239

5/5

actually, this is quite funny. i used gold delay in one spot in my map "gold miner" (if you would please rate it, it needs like 1 more vote). its really usefull for all-gold challenges. you'll see why if you play that map. anyway, on to your map.

good job. i like this a lot. very origional, and very playable. i think i would categorize it as a puzzle map. great work though. 5/5

Here's a demo

And about the Gold Delay:

http://metanet.2.forumer.com/index.php?showtopic=2779^

I'm sorry if you can't run this =/
Demo Data

o god

Man. Ouch. This comp can't run that at all.
Anyway, who says gold delay is DDA only? It was originally used in playable maps. I even made one :D
It was called compound, I can't be bothered linking.