Unnecessary Complications
Author | Twistkill |
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Tags | author:twistkill difficult fun open rated simple |
Created | 2007-07-15 |
Rating |
4 by 13 people.
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Map Data | |
Description | Well, I just came up with this in half an hour. I realize it's not very pretty, but I do not care. People should judge action maps based on how fun and well planned they are - not on how smooth the level looks.
It is slightly more difficult than some of my other maps, so please take note of that. Some speed AGDs please. :) |
Other maps by this author
Comments
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2007-07-17
It's a very nice
Some of the mine placement obstructed the flow a little though. Otherwise, it was a very enjoyable map. 4/5
2007-07-15
Hm...
There should be an "as" between "high" and "if", but I'm sure you get what I was trying to say.
2007-07-15
Nice
its got a kinda flow to it with interesting paths.
4.5/5
4.5/5
2007-07-15
No,
I'd definitely say that people should still judge the aesthetics of an action map, -as well- as the other categories. I mean, if a map is super fun to play but it looks like shit, I'm not going to rate it as high if it was super fun to play and it looked wonderful.
2007-07-15
well its jsut aggravating as it is
easy doesnt mean its not good, if you want to make it harder find less aggravating flow stopping enemies to put in places
2007-07-15
I like it.
Except for the upper floorguard, but it adds a nice twist.
2007-07-15
3
cut about half the thwumps and it would be a hell of a lot funner
2007-07-15
course no hard feelings
Peace.
2007-07-15
completionz
Yeah. Playing this over and over gave me a better feel for the level. I had already played a couple times before I first commented but was still kinda unsure about it. I'd stick with a 3.5/5.
Demo Data |
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2007-07-15
Sorry that is not what I meant.
I do agree that TwistKill is a very well-rounded mapmaker. I just took it the wrong way. Sorry mechtradevil. =[
No hard feelings?
No hard feelings?
2007-07-15
yeah
maybe.
I rate maps based on the connection between aesthetic VALUE and gameplay, tied in w/ effectiveness of enemies, and the use of the map area/other objects, as well as on a sort of 1/10 "fun factor". It's kind of complicated but I don't subscribe either to a noob type of rating or an elitist type of rating or just a mechanical, perfectly-accurate type of rating. I view it as efficient rather than generous.
Although I don't take that badly, frogs.
I suppose this all seems a little defensive but really I've just selfishly seized this opportunity to explain my system of commenting/rating. I'm sorry Twistkill. Back to the map.
I may produce a completion demo in a moment if you can stand for me to post any more.
I rate maps based on the connection between aesthetic VALUE and gameplay, tied in w/ effectiveness of enemies, and the use of the map area/other objects, as well as on a sort of 1/10 "fun factor". It's kind of complicated but I don't subscribe either to a noob type of rating or an elitist type of rating or just a mechanical, perfectly-accurate type of rating. I view it as efficient rather than generous.
Although I don't take that badly, frogs.
I suppose this all seems a little defensive but really I've just selfishly seized this opportunity to explain my system of commenting/rating. I'm sorry Twistkill. Back to the map.
I may produce a completion demo in a moment if you can stand for me to post any more.
2007-07-15
crickey
I realize that I contradict myself when I say "I don't have the time" yet I type up a large comment like that. I have time NOW, just not sometimes. :P
2007-07-15
.
If that's how he decided to word his comment, so be it. Although, I think it's mostly because Mechtradevil gives generous ratings in general. Not that I have a problem with that, or anything.
2007-07-15
no
I take your comment, Max_Ride as a sarcastic implication that I don't rate very accurately... which is not true.
I'd like to think that's NOT what you meant, but that's how it came across anyway. I think this is a good map; otherwise I would NOT have rated above a 3/5.
It's just that mostly when I comment on a map and a couple things glare out at me as faults (In my opinion), then I point them out and maybe say what I thought could have been better. Sometimes I don't take the time to say what I thought was really fun about the level. I suppose I ought to fix that but occasionally I just don't have the time.
So basically, Twistkill's not a lucky guy, more like a good mapmaker maybe? And this particular map is certainly enjoyable enough to merit a 3.5/5. I.E. ABOVE above-average. I do know how to rate.
I'd like to think that's NOT what you meant, but that's how it came across anyway. I think this is a good map; otherwise I would NOT have rated above a 3/5.
It's just that mostly when I comment on a map and a couple things glare out at me as faults (In my opinion), then I point them out and maybe say what I thought could have been better. Sometimes I don't take the time to say what I thought was really fun about the level. I suppose I ought to fix that but occasionally I just don't have the time.
So basically, Twistkill's not a lucky guy, more like a good mapmaker maybe? And this particular map is certainly enjoyable enough to merit a 3.5/5. I.E. ABOVE above-average. I do know how to rate.
2007-07-15
All gold demo.
I really enjoyed this.
Demo Data |
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2007-07-15
That is one generous rating Mechtradevil.
From the way your description sounds, I would have thought you were going to rate a 2.5 or 3.
Lucky you twistkill
Lucky you twistkill
2007-07-15
*is confused*
not sure I like this one... just a general feeling. It's put together ok, but while the tiles look just fine, they didn't give me a good sense of flow. It became slightly more fun after a couple tries.
3.5/5
3.5/5
2007-07-15
Very good description.
And level as well.
3.5
3.5
krusch
I agree.