NUMA

Android

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Author Eldrial
Tags action author:eldrial playable rated
Created 2005-06-20
Last Modified 2005-06-20
Rating
4
by 13 people.
Map Data

Description You're stuck in a overly large android, and you must get out!
A simple map I came up with while I was in the mood of making a circle to play with stacked laser drones.
*Hint: be sure you're safe to use the teleporter!

Rate, comment, advice...Enjoy!

Other maps by this author

Thumbnail of the map 'Bait' Thumbnail of the map 'Quick Precision' Thumbnail of the map 'Retreat' Thumbnail of the map 'Mesmerize' Thumbnail of the map 'Overturn' Thumbnail of the map 'Foresight'
Bait Quick Precision Retreat Mesmerize Overturn Foresight

Comments

Pages: (0)

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wow, what a fustrating level... farthest i can get.
Demo Data

fixed

teleporter SHOULD work now. =)

yeah...

the reason it is hard to get the teleporter correctly calibrated is because N has a long way to fall before hitting the switch. your speed can vary greatly depending on whether you nick the edge right before you fall down the hole or if you fall straight down from higher up, etc. Because of this you may just need to cut out a couple tiles above the "reciever" launchpad, and put a couple extra launchpads above it to account for people who are falling faster. I would also say 6.7 is a bit too much. I would add a couple more recieving launchpads and then adjust the teleporter so that N always makes it when going as slow as possible. (this way people who go down slow will always survive, and people who go fast will survive because of the added receiver launchpads behind the present one). Does this make any sense? Anyway, I like the level not besides the whole teleporter ordeal :P

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ok... i set the power to -6.7. N lands onto the switch fine, but then disappears. =/

hmm

Maybe open up the bottom where the teleport is so you can't be sliding on the wall as you hit the port. That caused problems for me.

Eh...

For me, it works sometimes, but other times not.

What you want is for the ninja to hit the pad on the second frame. Right smack dab in the middle of it. And not be in a tile at that time.

Then, it will always work if and only if the player always hits it the same way. Which you've got.

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yeah, the teleporters has problems.... i'm trying to fix it, but it's quite difficult.

hmm

It's a lot of fun, but the teleported sometimes has a glitch where it looks like grey blocks come out of the middle of the screen. I don't know why, but it looks cool anyhow.
4/5

um....

the teleporter hasn't worked once for me :-/
Demo Data

i like it

3.5/5