Sewers of Gold
Author | josh09 |
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Tags | author:josh09 playable puzzle rated |
Created | 2005-06-15 |
Last Modified | 2005-06-15 |
Rating |
2 by 8 people.
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Map Data | |
Description | hi this is my 2nd map and i work hard on it. plz give constructive critique. N finds himself in sewers filled with gold! there are anti zap drone zones scattered accross the map. |
Comments
Pages: (0)
2005-06-15
3/5
wasn't very puzzle-ish, because the locked doors are visible, but nonetheless pretty fun.
i love the use of the normal doors, as a "safe spot".
i love the use of the normal doors, as a "safe spot".
Demo Data |
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2005-06-15
hmm
My only comment is that the mines don't really add much, so consider taking them out. Also, like Miff said, remove some drones, or for another challenge, add a chaingun in place of a zap drone.
2005-06-15
easy level
the level was fun and all but i agree too much gold!!!!!!!!!!!!
way to much gold so much infact that it lags the gold didnt help anything i can get it all its just theri for no reason mabye if you even deleated every other one that would help out alot with lag
and second make the drones all go diffrent ways that would make it more fun because they could come from wherever
over all i liked your level so i give it a 3
way to much gold so much infact that it lags the gold didnt help anything i can get it all its just theri for no reason mabye if you even deleated every other one that would help out alot with lag
and second make the drones all go diffrent ways that would make it more fun because they could come from wherever
over all i liked your level so i give it a 3
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2005-06-15
Constructive Critique then.
Firstly, less gold. I know the theme is lots of gold, but the amount there removes any time pressure, as well as making it harder to find where the switches are, which is annoying. Possibly only put a piece or two in the corners, since that will still force the player to go through the entire system if they're after an all-gold time?
Secondly, you don't need three zap drones to the job of one. You can cut them down, as they seem to all follow the same path, or otherwise give them all different pathing commands.
Thirdly, the doors don't seem to do much except give N a place to rest while all the zap drones pass him by. You could open the areas up and therefore make it a bit more tense.
Still, it has the basics of a decent map, so 3.
Secondly, you don't need three zap drones to the job of one. You can cut them down, as they seem to all follow the same path, or otherwise give them all different pathing commands.
Thirdly, the doors don't seem to do much except give N a place to rest while all the zap drones pass him by. You could open the areas up and therefore make it a bit more tense.
Still, it has the basics of a decent map, so 3.
josh09
OK heres some response