Four switches
Author | sparkmegator |
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Tags | author:sparkmegator playable puzzle unrated |
Created | 2007-05-23 |
Rating | 4 more votes required for a rating. |
Map Data | |
Description | This is the first map I made. The objective is to find the 4 switches that are hidden to disable the rockets, then find the door switch and go for the door. Please comment on improvements because I'm not very good with Ned yet. |
Comments
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You don't need all the switches for the rocket launcher, as in my demo, but regardless, this is fairly good as a switch finder, since the switches were hidden in landmark-ish ways. If you understand.
As for improvements, the first one I have is: avoid Z-snap unless you're very precise. I recommend using C-snap instead, as it gives pretty much the same effect but just looks neater. If you become very well-versed in the level code for N, you can manually alter the gold location, but it might be too difficult and boring. Also, you shouldn't put multiple gold and enemies on top of each other - such a technique is "clustering" and is frowned upon by NUMA in general. (However, if you have multiple drones which split up after a while, that's acceptable.) Finally, try to make the tileset more fancy and less blocky. This just makes the level look prettier so people are more inclined to play it.
Having said that, though, I'm not the authority on this sort of thing. You really need to check out the thread on the N forums which has the list of things which people don't like. I'll try to find it for you.
As for improvements, the first one I have is: avoid Z-snap unless you're very precise. I recommend using C-snap instead, as it gives pretty much the same effect but just looks neater. If you become very well-versed in the level code for N, you can manually alter the gold location, but it might be too difficult and boring. Also, you shouldn't put multiple gold and enemies on top of each other - such a technique is "clustering" and is frowned upon by NUMA in general. (However, if you have multiple drones which split up after a while, that's acceptable.) Finally, try to make the tileset more fancy and less blocky. This just makes the level look prettier so people are more inclined to play it.
Having said that, though, I'm not the authority on this sort of thing. You really need to check out the thread on the N forums which has the list of things which people don't like. I'll try to find it for you.
Demo Data |
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00tinytim00
Here it is.