NUMA

Compartmentalize

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Author Hellheart
Tags action author:hellheart playable rated
Created 2005-06-05
Last Modified 2005-06-27
Rating
3
by 6 people.
Map Data

Description Knew a room map was coming sooner or later...tried to make this kinda unique with different slopes and objects in the middle. Each room ended up fitting a particular set of enemies really well, and I think it's quite asthetically appealing.
BIG EDIT: Minor modifications to the first two rooms to make exit easier. Removed the two gauss turrets in the hallways. It's still really hard because of the fourth and fifth room, but it's more tolerable now.

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5-O Diamonds: Precision Single Tileset Motifs: Brambles: Collection Single Tileset Motifs: Gridlock: Collection Thematic Move Move Move! Single Tileset Motifs: Necklace: Puzzle

Comments

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Hmmm

In retrospect, I should have removed the gauss turrets from the corridors, maybe just used a couple thwumps, to lower the frustration level a bit and retain the focus on the rooms.

stupid....

I got further than this, but I cant seem to get past the top-left room consistently. A really hard map you got here. Honestly a little too frustrating. Nicely designed, but it seems more like a torture device than any thing else :-P. I am thinking a 3 or a 4, I can't quite decide.
Demo Data

Eeep

Oh, I didn't notice that they turned like that...lemme fix that

sorry,

I meant top-left room

...

Unless I am mistaken, the top-right room is not only very hard, but impossible...

Short Partial

The first room is kinda tough...if you haven't stood on edges before, this wouldn't be too obvious.
Demo Data