NUMA

Stave

Thumbnail of the map 'Stave'

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Author stepself
Tags action author:stepself bitesized episodic jump-pads playable puzzle rated thwumps tunnels
Created 2005-06-02
Last Modified 2007-06-24
Rating
4
by 10 people.
Map Data

Description Another preview of an episode I'm working on. There is no time to stop in this level, except at the beginning. All-gold is quite challenging.

Other maps by this author

Thumbnail of the map 'Serrated' Thumbnail of the map 'Lithosphere' Thumbnail of the map 'Apple-o' Thumbnail of the map 'Racket' Thumbnail of the map 'Perspective' Thumbnail of the map 'Hedged'
Serrated Lithosphere Apple-o Racket Perspective Hedged

Comments

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Speed run.
Demo Data

Attempt one...

Yay for the undeath!
Demo Data

Attempt one...

Yay for the undeath!
Demo Data

5/5

difficult, but i love it. challenging.
but i decided to jump down... then had trouble getting back up. then i died. :P
Demo Data
Wonderful concept, beautifully simple execution. 5 ninjas.

sweet

i very much like it. 5/5 for originality and delivery.

whoa...

totally cool! Like lucidium, the more I play it the more I like it, and I haven't even gone for an all-gold yet. This is a slower completion than yours.
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Actually,

After playing this for a while longer, I take back my suggestion of one-ways. The level is great already, and you do get used to which way things go. With the right technique, it's not annoying at all.

Demo

All-gold
Demo Data

--

Anyway, I'm leaving soon, so here are my demos:

Completion
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I would add oneways

but I won't. They'll break my demos. Besides, after playing a few times, it's hard to mess up which way the thwumps take you. Anyway, I'll consider it for the episode version.

Some one-ways,

Would be really really nice. For both the up and down launchpads, to keep things looking the same, and to help people tell quickly which way they face.
You were right, it was really fun once I got the hang of it, but it's still a little annoying if you mess up when you jump up.

Ah, just after I wrote that, I managed to get an all-gold. Cool map, the more I play it, the more I like it.
Demo Data

Demos

... will be submitted in time. I want to see if anyone can beat my times (249 for completion, 1101 for all-gold). This level gets really fun once you get the hang of it.