Stave
Author | stepself |
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Tags | action author:stepself bitesized episodic jump-pads playable puzzle rated thwumps tunnels |
Created | 2005-06-02 |
Last Modified | 2007-06-24 |
Rating |
4 by 10 people.
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Map Data | |
Description | Another preview of an episode I'm working on. There is no time to stop in this level, except at the beginning. All-gold is quite challenging. |
Comments
Pages: (0)
2005-06-11
Attempt one...
Yay for the undeath!
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2005-06-11
Attempt one...
Yay for the undeath!
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2005-06-03
5/5
difficult, but i love it. challenging.
but i decided to jump down... then had trouble getting back up. then i died. :P
but i decided to jump down... then had trouble getting back up. then i died. :P
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2005-06-02
Completely awesome...
Wonderful concept, beautifully simple execution. 5 ninjas.
2005-06-02
whoa...
totally cool! Like lucidium, the more I play it the more I like it, and I haven't even gone for an all-gold yet. This is a slower completion than yours.
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2005-06-02
Actually,
After playing this for a while longer, I take back my suggestion of one-ways. The level is great already, and you do get used to which way things go. With the right technique, it's not annoying at all.
2005-06-02
Some one-ways,
Would be really really nice. For both the up and down launchpads, to keep things looking the same, and to help people tell quickly which way they face.
You were right, it was really fun once I got the hang of it, but it's still a little annoying if you mess up when you jump up.
Ah, just after I wrote that, I managed to get an all-gold. Cool map, the more I play it, the more I like it.
You were right, it was really fun once I got the hang of it, but it's still a little annoying if you mess up when you jump up.
Ah, just after I wrote that, I managed to get an all-gold. Cool map, the more I play it, the more I like it.
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Echarin
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