NUMA

SDY 18-4 - Like a Limestone Cowboy - Escape Route

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Author Sendy
Tags author:sendy playable race rated
Created 2005-05-26
Rating
4
by 20 people.
Map Data

Description Straight up tileset race, sooo sooo jaggy. Really good for racing since it's possible to get some good speed, but also you will stall if you don't concentrate.

Plus I just love the look of tile-based levels.

Other maps by this author

Thumbnail of the map 'SDY 11-3 - Do You Know Squarepusher?' Thumbnail of the map 'SDY 14-0 - Amok' Thumbnail of the map 'SDY 14-4 - Rocky Horror' Thumbnail of the map 'SDY 18-2 - Underground Parking Complex III - Lower Deck / Security' Thumbnail of the map 'SDY 14-4 - Smojphace 3000' Thumbnail of the map 'SDY 17-1 - Evil Mini Baldercraps'
SDY 11-3 - Do You Know Squarepusher? SDY 14-0 - Amok SDY 14-4 - Rocky Horror SDY 18-2 - Underground Parking Complex III - Lower Deck / Security SDY 14-4 - Smojphace 3000 SDY 17-1 - Evil Mini Baldercraps

Comments

Pages: (0)

this is cool.
Demo Data
it deserves a 3
I think fbf is cheat, so i don't use it.


=)


PS: crappy level. The tilesets are good but there's some action missing.
Demo Data

Fastest

Fun ^.^
Demo Data

Kewl

I like mazes.
Demo Data

Its good...

...
Demo Data

grr... a slow demo

anyways, this map is really fun, I like it.
Demo Data

-_-

I forgot the demo...
Demo Data

Waaahaaha!

2000 frames!
Very fun, I don't think it requires anything more. Perfect for an episode. 4/5

Story

This is the last episode in a 5-level story. The above ground section is part of the continuity.

Like the Idea

Theres some very awkward spots in that level anyway, Whats the idea with the top level, I think it would be better to just contunue on with what you have, I you want the possibility of getting killed maybe a few mines in the tunnels or something nasty in that big cavern would be nice. Unless of course that top level is supposed to be above ground, in which case it would benefit from some more scenery/more rore rocky tileset, even making that turret into asun with some gold! Just a suggestion though. I agree with D_D that it need something more, For a while I thought it was an Incomplete level.

My attempt.

I got stuck in a couple places though, and it's pretty slow anyway.
Love the tileset. I really like those thin connecting tunnels, they look great. Surprisingly fun, too.
Demo Data

Bear in mind

This level comes after 4 pretty intense levels, so I wanted something pretty gentle where you couldn't really die. Not sure what I could add at the top. Any suggestions let me know.

4/5

it was pretty fun, but it felt like something was missing. perhaps something more that can involve racing at the top?