NUMA

Progressive zaps 2

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Author rrrobyp
Tags action author:rrrobyp playable rated v1.4b
Created 2005-04-29
Rating
3
by 7 people.
Map Data

Description Like the first one, but (a bit) more difficult. It uses the same scoring system: try to get a good score!

PZ1: http://numa.notdot.net/map/7501

Other maps by this author

Thumbnail of the map 'Elevation' Thumbnail of the map '16 screens' Thumbnail of the map 'Mines path' Thumbnail of the map 'Mines path 2' Thumbnail of the map 'Mines path 3' Thumbnail of the map 'Progressive zaps'
Elevation 16 screens Mines path Mines path 2 Mines path 3 Progressive zaps

Comments

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Meh

I'm way too lazy to try and figure out your crazy scoring system for this one. I'll tell you this much: I completed it, and I completed it relatively fast (I think), but I got none of the gold. The concept of this map is genius, however it wasn't all that fun to play.
Demo Data

About scoring...

To check your score, you have to count points for gold and passages in the pit while watching your demo. At the end, if you've reached the door, you add 20 points to your score, else, if you died, you don't add any points to your score. In both cases, you have to subtract points according to the frame count.
Also, I've beaten it...

My score - gold: 27 - pit: 80 - finished: 20 - time: -25
TOTAL: 102 pts.
Demo Data

Meh

I liked the first one better, the rocket kinda spoils things.

I haven't beaten it yet, and I won't submit until I do.

Uh...

How many points do you get for dying?

Demo scoring

I'll repeat it once again...

+n pts. for every piece of gold you get in the main area (gold delay in the pit doesn't count), with n =
+10 pts. for every passage in the pit
+20 additional pts. for completion (i.e.: opening and reaching the door)
penalty: -1 pt. every 250 frames in the frame count (gold doesn't count for this)

Here's my current best demo, 53 points... (I'll try for better)
Demo Data