Tribute to Her
Author | elitheeli |
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Tags | author:elitheeli dda rated v1.3c |
Created | 2005-04-17 |
Rating |
4 by 10 people.
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Map Data | |
Description | This is a long DDA. I spent a lot of time on it. Please rate, comment, as it is only my second DDA ever. Now I am off to eat lunch.
Also, the reason I use so many launch pads is i cannot figure out how to propel the ninja using trap doors. |
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Comments
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2005-04-17
Trap doors...
take a bit of time with the placement, but here's how it's generally done...
you need to press 'c' in NED, and then use the advanced tile grid to the switch it 3/4 of a tile forwards of the actual door. This sends him flying.
It's harder to do on sloped tiles, but the above works for left, right, up and down.
you need to press 'c' in NED, and then use the advanced tile grid to the switch it 3/4 of a tile forwards of the actual door. This sends him flying.
It's harder to do on sloped tiles, but the above works for left, right, up and down.
2005-04-17
gold?
Im a little curious as to why all the gold wasnt used. At the end i sat around for 30 seconds or so waiting for something else to happen because I saw there was some gold left, which usually means it isnt done yet. Other than that, it was pretty good. 4/5
2005-04-17
pretty damn good
in my mind this deserves a four, so i give it one.
suggestions
trap door launching is tough but it is very helpful in making dda's. its a bitch to do. also, when you have many launch pads in a row, take all but one out and just modify the one to make it stronger, it looks better and saves space. other than than, awesome.
suggestions
trap door launching is tough but it is very helpful in making dda's. its a bitch to do. also, when you have many launch pads in a row, take all but one out and just modify the one to make it stronger, it looks better and saves space. other than than, awesome.
elitheeli
thanks,