NUMA

Emotional v1.1

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Author greenlantern
Tags author:greenlantern playable rated survival v1.3c
Created 2005-04-16
Rating
3
by 5 people.
Map Data

Description I changed the category because after playing this level so much, its really surviving thats the hard part. I changed a few things and now im pretty sure this is the final version, and it all works. I tried to get a demo, but its just too damn hard, basically in just this one part. In the second room (happy face), the hard part is hitting the two switches. I suggest running through the U, walljumping, and jumping from one eye to the other, but it takes a few tries. For the last room, the only way to get into the shaft that i can find is sliding down the rounded edge in the center for a sec and then jumping. I'd love to see demos, and enjoy!

Other maps by this author

Thumbnail of the map 'Pinball Magic' Thumbnail of the map 'Badge of Honor' Thumbnail of the map 'Sex Ed' Thumbnail of the map 'Sex Ed v2' Thumbnail of the map 'Emotional v1.0'
Pinball Magic Badge of Honor Sex Ed Sex Ed v2 Emotional v1.0

Comments

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Progressing...

This is a tough one. I can manage the two first rooms, but getting to the third one or surviving there is difficult. Here's a demo of mine,
Demo Data

ty

Thanks! but actually, a lot of the things you said were very purposeful. i actually also found out that its better to only hit one switch in the first room, but if a person wanted to go for all the gold, they would need to hit that other switch. the jump pads in the second room are to make it a bit harder, and also can be used to move to the center. they also stop a person from getting up on the right side. For the last room, it was meant to have a ton of enemies, and i even tried to have more, but it was impossible. hope to see more comments soon!

my take:

maybe you meant to do this, but in the first and last room you made it unnecessary to get both switches. in fact in the first room it is even helpful to only get one. (u can see this in the demo.) this kind of nullifies the use of having both, however. yeah... that second room is annoying, too, and in my opinion, those jump-pads are merely a frivilous nuisance. but in the whole, this is a really fun "rooms" map. my only other complaint is that maybe there are too many enemies in the final room, perhaps just take out the gauss or the rockets. it does keep you moving though. i give you a 4!

like you, i can never seem to complete it all in one run, but if i do soon enough i will post it!
Demo Data