NUMA

Vex

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Author apg
Tags author:apg minejumper playable puzzle rated
Created 2006-12-16
Last Modified 2007-06-22
Rating
4
by 12 people.
Map Data

Description This is the first of the two maps dedicated to rocket_thumped for winning my I.C.E. contest:
http://metanet.2.forumer.com/index.php?showtopic=13990

I spent hours fine-tuning the mines' positions to adjust the difficulty and flow. I'm pretty satisfied about the way this map turned out: it's a combination of brain and reflexes just like it was supposed to be.

The difficulty level is one thing I worked with: I moved some mines, playtested, moved mines again, playtested...
...Until it's close to perfection.

Or is it? Is it too hard/easy? What are the pros and cons of this map? Is it fun to play?

AGD's are appreciated and certainly possible to get, but reaching the exit is a challenge enough.

And yes, the thumpnail looks rather... stupid, so how about actually playing the map before criticizing? Anyway, all types of constructive feedback are highly appreciated.

That's it for now. Have fun!

Can't solve it? Click here: http://numa.notdot.net/map/72335

Other maps by this author

Thumbnail of the map 'Graffiti' Thumbnail of the map 'Deer Dance' Thumbnail of the map 'Apogee' Thumbnail of the map 'Perigee'
Graffiti Deer Dance Apogee Perigee

Comments

Pages: (0)

Completion

It's not as hard as it seems, if you know the best way to go, but I don't think I'll be going for an AGD.
Demo Data

Eh

yea, hard.
Demo Data

3.5

You're going to resubmit it because a couple o' guys told you it was too hard? I rather thought it was supposed to be a hard map. You've got to create for your own sake, not other people's.

So it's too hard?

Thanks. I'll make some changes and resubmit it.