gyre
Author | astheoceansblue |
---|---|
Tags | author:astheoceansblue rated test v1.3c |
Created | 2005-04-06 |
Last Modified | 2006-02-21 |
Map Data | |
Description | Revised: removed the excessive gold. still, takes a while, sorry about that.
had lots of fun with this one thinking up new challenges for each section of the spiral. please comment and leave demos. |
Comments
Pages: (0)
2009-07-19
you say
you liked your earlier levels better? i agree that there is a certain twinkle beneath the silt on many good mapmakers' earlier maps, but these just seem...uninspired, compared to your newer ones.
2007-04-09
Does this level
have anything to do with the gyre, from a book called "weaveworld" by clive barker, the fantasy genre's favourite scouser?
2005-04-06
a challenge,
but fun. after maybe fifteen more tries i will finish :). those gauss guns keep getting me. very good though
2005-04-06
oh god!
that was hard for me, but i enjoyed it a lot. i like your designs a lot.
I just think it'd be better without on or two objects... still good though
2005-04-06
too hard
this is to hard you shuld make it easyer the robots in the doors kill you to easy. this is a 3 for you
2005-04-05
sorry, but loading times DO matter.
Gameplay is most important, but loading times do matter. And as far as I'm concerned, those doors (in the bit after the bits where there are three mines and a bounce block in each clustery thing) are adding no aesthetic value whatsoever.
If those doors were thought about, they weren't thought about too well.
If those doors were thought about, they weren't thought about too well.
2005-04-05
This is pretty good
I love the beginning with the first rocket, i love your general use of the doors - but they are overused in some places where they add nothing except loading time, i'm afraid. There are lots of pointless objects in this that need removing.
Still, it's good.
Still, it's good.
astheoceansblue
I said earlier