NUMA

Undeath 2 - Dear maximo...

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Author nevermore
Tags action author:nevermore bitesized playable rated v1.3c
Created 2005-03-26
Last Modified 2005-03-27
Rating
4
by 20 people.
Map Data

Description I hope maximo's not mad that I took his idea. So, this is just to get into the spirit of Challenge of the Week, even though my map won't count.
Seriously, this map took me bloody ages, and I did it all at one time. Pretty intense, huh? I think it's not quite as hard as maximo's, but it's still a challenge. I know each part is possible, but I'm having a bit of trouble getting it all in one demo. Do you think the end is too hard? Tell me quick, before it's rated, so I can possibly edit it. So... Post your fastest!

Other maps by this author

Thumbnail of the map '¿¡Qué!?' Thumbnail of the map 'Flashback' Thumbnail of the map 'Totally' Thumbnail of the map 'Exasperation' Thumbnail of the map 'Checkpoints' Thumbnail of the map 'Crash Landing'
¿¡Qué!? Flashback Totally Exasperation Checkpoints Crash Landing

Comments

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AGD!

Fun Map.
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completion

Many ninjas died to bring you this demo. Honor them. Not as fast as Nevermore's.
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Speed demo - 50.375

Lost to nevermore's time though... :(
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aaah

good level - i need some time before i will be able to fully complete it.

Ugh

Me too.
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Sigh

And... done.
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AHHHHHHH!!!

The freaking undeath got me!
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Yes

yes there is. If you look at maximo's, the upper left side has a different amount of enemies than the upper right. I wanted to stay trye to that, or at least the feel to it.

Turret?

Is there supposed to be asymmetry with the guass turrets?

Ah!

I can't beat it!
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Yeah

trib4l, I figured out how to implement undeath in the top room, without using a 1 tile wide room. You simply need the trajectory from the ground to get past without being zapped.

Ya know what?

I hadn't practiced that bit :(
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Ow

So close! Very good map.
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Well

at least this time I avoided undeath.
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Grr...

Stupid undeath. Usually if I make it past this point I'm home free.
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Oh

I use a teleporter, but don't be scared away!
I've decided the end is actually easy, but you have to jump early enough.